Juliana Dryden, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She keeps her silver hair in a flapper bob. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Juliana took refuge in the ruined castle and found the beat up sai and armor she uses now. Being a Brewer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Mordai Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, brown shirt, and black tie. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is red and curly. His black eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Born in the south to a Guard, Mordai learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and further expansion of business
Ideals: Joker, Pacifist. Bonds: Job, Rich, Family. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 700 sp. 1 Smokesticks.
Cloud Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears light armors faded through time and improper care. She keeps her cinnamon fur in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is fixated on the number 76. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a Scribe, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally
Flaws: Insomniac, Insane, Impulsive. Bonds: Poor. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 17 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Nikki Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Revenge.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Rock crystal (50 gp).
Flame Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a shortspear on his belt. His cinnamon fur is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. Flame is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a Fisher, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his sister.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Family. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Banded mail.
Vonbin Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with black pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy and is close to two feet long. He has violet eyes and a brown hat with a black feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Vonbin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Bonds: Attractive, Poor, Guardian, Military. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. Jade (60 gp).
Pyra Light, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'10" and wears dark leathers with embroidery. Her left hand appears badly burned and disfigured. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her half smiles and white eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic woman, Pyra's first love is herself. Her second love is also herself. As long as the job gets done she does not care how it got done.
History: Pyra was born in the south. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Professionalism, Persistence. Bonds: Attractive. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Savaran Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a skull on it. She has dyed her greying copper crest a little too much giving a sharp copper color. Her skin is flawless and her red eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Savaran grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. She hasn't been sleeping well lately.
Motivation: She has a crush on the local Apothecary; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Attractive, Adventurer, Has a crush. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Hethress Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest and prefers grey and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. Her crest is brass and curly. She is baby faced.
Personality: While she acts the brute, she is far gentler than she would appear. She also has developed a complete distrust of the Knight profession.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Knight father left her crippled. She now owns her own business.
Motivation: She is unsatisfied with her job; and to be a knight again
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
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