Nora Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who typically wears red cloth garments or leather armor. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are likewise brown.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Nora was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 9 years.
Motivation: She is unsatisfied with her job; and her relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
Hadarai Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears suspenders and yellow workpants. His shirt is pastel, and he wears a heavy yellow leather apron most of the time. He has a hunchback. He has shaved his head bald. His fierce brown eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.
History: Hadarai lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his sister recently and the two have been together since.
Motivation: To pay off his debts.
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Family, Debt. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp.
Rosamund Marleigh, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is cut short. Her amber eyes are slightly larger than normal.
Personality: Rosamund hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father took her hunting and taught her how to get in the mind of other creatures. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp. Amethyst (150 gp).
Spring In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. She has red fur. Her yellow eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it.
Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Enemies. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 160 gp.
Margery Charlton, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her brown hair has been sun bleached extensively. Her thin eyebrows rest above her beady blue eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants revenge against orcs; and she's looking for her big break
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Adventurer, Enemies. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. Coral (40 gp). 1 Banded mail.
Verin Faith, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her scimitar. Her white hair is unkempt and raggedy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She always tries to repair and not replace. It was this mentality that drove her into the Dilettante business.
History: Born to a Gardener, her mother struggled to pay the bills. Like her mother and her sister before her, after school she went straight into learning to become a Dilettante. She inherited the family business which she has now maintained for 11 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp.
Thorpe Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Roofer. He sports a long brown beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Roofer, Thorpe learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has drifted from career to career and currently works as a Roofer.
Motivation: To be a Shepherd again; and to get a good night's sleep
Ideals: Professionalism. Flaws: Hedonist, Racist, Insomniac. Bonds: Job. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Sun Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports pastel clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a card on it. She wears a colorful flower in her orange fur. Her face is covered beneath a completely black helmet.
Personality: She has a massive crush on the younger sibling of the Miner who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Miner business.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Persistence, Artistic. Bonds: Attractive, Has a crush. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Banded mail.
Therai Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black painted combat armor at almost all times. He has styled his brown hair well, parting it to the right. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Cartwright, his mother struggled to pay the bills. Therai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Depressed. Bonds: Guardian, Adventurer, Poor. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1800 sp. Golden pearl (40 gp).
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