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NPC Generator

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Advanced [show]


River Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'2". She wears a brown tunic with grey highlights, and long black pants that bunch up around her shoes, and her gloved hand is found clutching a scythe. Her fur, while still mostly gray, has prominent grey streaks. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She is extraordinarily eccentric. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the north to a Actor, River learned a great deal about her father's area of expertise. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She now owns her own business.

Motivation: She has a crush on the local Stableman; and further expansion of business

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Attractive, Job, Has a crush. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

River Of Stars, Female Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 200 sp. Blue quartz (14 gp). Red-brown spinel (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Lûga Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, white, dusty cloak. He has a hunchback. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes peer out from beneath his top white hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with dancing.

History: He got into the Apothecary business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Artistic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Lûga Blankley, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 8 (-1)5 (-3) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Glim Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light blue in addition to tight pants. With bright blonde hair and a scraggly beard. His fierce hazel eyes like to dwell on things.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his mother.

History: Glim was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Glim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and to end his boredom

Ideals: Entrepeneur, Persistence, Logical. Flaws: Mundane. Bonds: Enemies. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Glim Loofollue, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)18 (+4) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Druidic, Celestial, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 1700 sp.


Social Check DCs


Hagren Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to cover his moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: Hagren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of goblins; and sabotage a competitor

Ideals: Impeccable. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hagren Sydney, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 150 gp.


Social Check DCs


Naal Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He is an epitome of beauty. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Passionate, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Naal Arnuanna, Male Elf Sorcerer 1
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 gp.


Social Check DCs


Heather Hallewell, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her golden hair up. Her face is scarred and worn.

Personality: She likes to make people angry or surprised. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her mother raised her in a mountain cabin. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Heather and her spouse have recently divorced.

Motivation: Regain custody of her daughter; and she's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Nature, In love. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Heather Hallewell, Female Human Sorcerer 2
Medium (4'7") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp.


Social Check DCs


Avice Merton, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She keeps her long chestnut hair kept up in a rat tail. Her eyes are likewise green.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born several months after her father was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She wants nothing more than to rejoin the army; and she feels threatened by others

Ideals: Fighting. Flaws: Antagonistic, Fearful, PTSD. Bonds: Military. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Avice Merton, Female Human Sorcerer 3
Medium (4'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sarah Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears a yellow vest and prefers grey and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a hunchback. She has slicked back silver hair. Her eyes are a pleasant green.

Personality: Sarah is depressed about a lot of things. She tends to be a nihilist. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and she seems to be bored by most things

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Mundane. Bonds: Mentor. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Sarah Ray, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 7 (-2)9 (-1)
Skills Athletics +5, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp. Red-brown spinel (90 gp).


Social Check DCs


Ahrim Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He has moderate length black hair. His eyes are red and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Ahrim and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Mentor. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Ahrim Fealty, Male Tiefling Sorcerer 3
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. Silver comb with moonstones (900 gp). Finely wrought small gold bracelet (40 gp).


Social Check DCs

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