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NPC Generator

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Advanced [show]


Semyaza Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. She has blue hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She never wears the same outfit twice, unless she absolutely has to.

History: Semyaza was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends.

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Semyaza Sorrow, Female Tiefling Sorcerer 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 270 gp.


Social Check DCs


Alice Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She tends to wear a large violet jacket. She wears her red hair up. She has several tiny opal earrings on each ear.

Personality: She acts crazy and hedonistic. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy.

Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Alice Floshem, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. Tiger eye turquoise (14 gp).


Social Check DCs


Dean Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is short and chestnut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his mother was called into army service. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Has a crush, Military. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Dean Shelby, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)8 (-1) 17 (+3)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Morana Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in earthy colors with a brown and white handkerchief worn on her right side. Her head has been shaved. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Morana Helcral, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 280 gp. 1 Masterwork Common Melee.


Social Check DCs


Gorga Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She tends to wear a white poncho over her likewise colored trousers and shirt. She keeps her long white hair kept up in a rat tail. Her eyes are amber and she is always smoking a pipe.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Joker. Flaws: Antagonistic, Disease, Fearful. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Gorga Brandon, Female Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. Blue quartz (12 gp).


Social Check DCs


Baz Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Baz reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Rich, Military. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Baz Vance, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 12 (+1)2 (-4)
Skills Nature +4, Performance -2
Senses Passive Perception 11
Languages Common, Orc, Halfling, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs


Zephan Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is cut close to his head. This red eyed easterner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: Zephan lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to open a new tavern

Ideals: Optimist, Entrepeneur. Flaws: Selfish. Bonds: Family, Job. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Zephan Vigil, Male Tiefling Sorcerer 2
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 100 gp.


Social Check DCs


Fargrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey costume with the symbols of magic on his torso. He keeps his long chestnut hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: Fargrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Priest father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Fargrim Goldfinder, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)9 (-1) 18 (+4)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Akmen Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large green jacket. His white hair is lengthy. His eyes, though not visible through his cowl, are white.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: Akmen hails from a village terrorized by dire rats. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He feels threatened by others; and he is greedy

Ideals: Persistence. Flaws: Disease, Fearful. Bonds: Enemies, Rich. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Akmen Moral, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 9 (-1)6 (-2)
Skills Performance +0
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 110 pp.


Social Check DCs

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