Kali Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her blue hair is kept up in a ponytail inside a wide-brimmed hat. Her black eyes are slightly larger than normal.
Personality: A deeply religious woman she believes everything happens for a reason. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Kali has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Religious, Immigrant. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Moss agate (15 gp).
Elysande Shelley, Female Human [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her sickle always slung over her shoulder. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Mercenary like her father before her.
Motivation: An old rival family wants her found; and meet up once more with her childhood friend
Bonds: Job, Adventurer, Military, Attractive, Family. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp.
Sybil Thornton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses in brown turtlenecks beneath a black coat with white slacks. Her auburn hair is styled in orderly dreadlocks. Her gray unseeing eyes seem to look past you.
Personality: She is mildly Human supremacist, though she does not identify as such. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Human conditions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants nothing more than to rejoin the army; and halfling compassion
Ideals: Athletic. Flaws: Disease, Racist, Forgetful. Bonds: Military. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 900 sp.
Tree Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple brown robe with red stripes complete with hood, and a wedding ring on his left hand. His fur is black and curly. His eyes are hazel and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A powerful slaver made him what he is. He married young, but lost his spouse to illithids. Some 8 years later his spouse died after the birth of his son. Heartbroken, Tree never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Someone believes him a fraud; and a deep hatred of illithids
Ideals: Philantrophist. Flaws: Depressed. Bonds: In love, Enemies, Mentor. Occupation: Brewer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Blue quartz (11 gp). Aquamarine (600 gp).
Gilbert Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gilbert was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Immigrant, Enemies. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Beiro Floshem, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with small hat. His silver hair is smooth and relatively long. His eyes are a pleasant violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small forest village. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Soapmaker soon after.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Passionate. Flaws: Fearful. Bonds: Rich, Nature, Job. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Helen Hartford, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her clothes are grease stained in places. Her hair, while still mostly blonde, has prominent grey streaks. She has gleaming, smiling blue eyes.
Personality: Aggressive, abrasive, and angry, Helen embodies much of what other species detest in the Humans. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Helen was born with her mother's beautiful face. She helped her mother out around the business and became quite the natural. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Expand her business; and to be a merchant again
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Snagog Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears white cloth garments or leather armor. His blonde hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a brothel owner, Snagog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help
Ideals: Gifted, Athletic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp. Rock crystal (70 gp).
Thamior Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a fancy yellow suit. He is muscular with a powerful set of arms. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are a pleasant green.
Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a forest tribe. Thamior liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 8 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Golden pearl (90 gp). 1 Masterwork Common Melee.
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