Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. She has moderate length red fur. She has a tattooed face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her sister before her, after school she went straight into learning to become a Merchant. She struck the Merchant job and began her own company from there.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Onyx (60 gp).
Hadwisa Chatham, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear grey clothing when she does not wear armor. She wears a wide-brimmed hat to cover her moderate length black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hasn't been sleeping well lately.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Attractive, Mentor, Enemies. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Three Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His yellow fur is matted, messy, and big. His green eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins
Flaws: Ugly, Disease. Bonds: Enemies, Rich, Nature. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Nákra Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large black mantle and cape that has been intricately interwoven into his white robe. His blonde hair is greasy and uncared for. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Nákra hails from a village terrorized by drow. He married young, but lost his spouse to drow. He has been a successful dealer in antiques buying low and selling high.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
Calcitro Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, red, dusty cloak. He keeps his long red hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Calcitro grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 5 (-3) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp.
Paymon Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His purple hair, when down, is lengthy. His eyes are a pleasant gold.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Paymon was born in the south. At a young age he loved to build and create. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Justice, Persistence. Bonds: Adventurer. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Salasar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his green crest to look like a famous performer. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. Salasar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Salasar lived on a farm with his mother, near the main road leading to a nearby town. One day when Salasar was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Salasar was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Mason and was forced into it by his family.
Flaws: Insane, PTSD. Bonds: Attractive, Family. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Pink pearl (150 gp).
Harvest In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His orange fur is still thick. His blue eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Marshal business at a young age. He worked as a nervous Marshal and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Athletic, Impeccable. Bonds: Has a crush, Adventurer, Job. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Chain shirt.
Meena Nackle, Female Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is cut jaggedly and amateurishly. Her green eyes peer out from beneath her Stetson tan hat.
Personality: She is business-like. She takes instructions and follows them to the letter. As long as the job gets done she does not care how it got done.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Laborer work with an outfit from a few towns over. Laborer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She is content; and balancing her hectic life and new laborer responsibilities is difficult
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Laborer
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Shout outs: Stacey, mike richard, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
