Rangrim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Stableman does. He has styled his black hair well, parting it to the left. His amber unseeing eyes seem to look past you.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Rangrim has worked very hard to control his curse. He inherited the family business which he has now maintained for 11 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Disease, Racist. Bonds: Job, Enemies. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 700 sp. Jet (70 gp). Deep green spinel (70 gp). Jet (70 gp).
Arannis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly scimitars and kukris. He sports a long black beard, and similarly colored long hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Arannis hails from a village terrorized by orcs. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arannis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arannis. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Attractive, Enemies. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Beiro Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His red hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He has always had a great fascination with Tiefling culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Beiro reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Flaws: Racist, Fearful. Bonds: Poor, Military, Religious, Criminal record. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Giant, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Tordrid Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She typically wears grey cloth garments or leather armor. Her golden hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: Abrasive and pushy, she has a hard time making friends. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Find a way to reverse the transformation of her sister; and she is greedy
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. Silver pearl (140 gp).
Smoking In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length cinnamon fur. His green eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful necromancer made him what he is. A gifted student he started as a Fisher, but he got bored and became a Bather. He struck the Bather job and began his own company from there.
Motivation: He is unsatisfied with his job; and to be a fisher again
Flaws: Shy, Impulsive. Bonds: Rich, Mentor, Job. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Roywyn Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively, and sports empty pouches on her belt. Her black hair is still thick. She has brown eyes and a blue hat with a brown feather.
Personality: A deeply religious woman she believes everything happens for a reason. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the south, but her parents moved at a very young age to the west. Her homeland was ravaged by war and she spent much of her life rebuilding it. She left for the south, certain she would find work there.
Motivation: She is wracked by social anxiety; and she has a rivalry with the church that dominates her actions
Flaws: Fearful, PTSD. Bonds: Attractive, Religious, Immigrant. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Halfling, Draconic, Aquan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Emmeline Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is portly but not overly obese. She keeps her silver hair in a flapper bob. Her green eyes peer out from beneath her broad violet hat.
Personality: She is very quiet and rarely speaks above a whisper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Emmeline was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.
Motivation: To be a Locksmith again; and balancing her hectic life and new shoemaker responsibilities is difficult
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Chalcedony (40 gp).
Makaria Open, Female Tiefling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat. She is physically well-built. Her silver hair is matted, messy, and big. Her face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Makaria was born the youngest of three triplets. Her first spouse was a Scribe, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their daughter. She worked as a Architect, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp.
Egelina Wakefield, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. Her tied-back hair is brown. Her hazel eyes peer out from beneath her deerstalker grey hat.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is harsh and unforgiving.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Attractive, Has a crush. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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