Numba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear blue clothing when she does not wear armor. Her hair is blonde and curly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Numba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Numba. She then took over the family business and is one of the better Detective for hire.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Flaws: Addict, Antagonistic. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Breastplate.
Elegant Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in brown turtlenecks beneath a grey coat with black slacks. His fur is short and gray. His fair skin shows little sign of his aristocratic breeding.
Personality: A skeptical and narcissistic man, Elegant's first love is himself. His second love is also himself. He is harsh and unforgiving.
History: He got into the Carter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has achieved small success as a Carter.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 3 Tanglefoot bags.
Kava Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her broad hat is riddled with cuts and holes. Her gold eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with her god.
History: She was raised in a white middle class family as the only child. A gifted student she started as a Cook, but she got bored and became a Interpreter. She now owns her own business.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Religious, Job. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 9 (-1) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. A roughly beaten golden orb (40 gp). 2 Holy water.
Robert Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is white. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Robert hails from a village terrorized by giants. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, Robert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Enemies, In love. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Hourglass.
Leucis Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has a penchant for wearing a ring with an oversized topaz on his right hand. His brown hair is matted, messy, and big. He has black eyes and a black hat with a brown feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal writing training, and achieved minor success. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Artisan’s tools.
Vistra Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on her belt. Her hair is red and very short. Her amber eyes dart from person to person to random spaces in the air.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Vistra was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Abyssal, Auran, Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Rohesia Axton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a brown top hat and brown clothes. She has a long silver ponytail with little hanging trinkets. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth she was tutored by a cruel and relentless mentor. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Addict, Antagonistic, Fearful. Bonds: Mentor. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Ghaliver Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears many layers of old clothing at all times. He wears his blonde hair up in a very large beehive style do. He has gleaming, smiling violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ghaliver took refuge in the old dungeon and found the beat up trident and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Flaws: Ugly, Disease, Insane. Bonds: Poor, Criminal record, Nature. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 170 gp. Pink pearl (40 gp). Brown-green garnet (40 gp). Rock crystal (30 gp). 1 Masterwork Common Melee.
Medrash Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his pastel robe. He is portly but not overly obese. His white crest is heavily combed to the right. His half smiles and red eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: He is content; and sabotage a competitor
Flaws: Mundane. Bonds: Attractive, Religious, Rich, Job. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
