Ovina Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She has a moderate pudge and is not very fit. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She's attracted to the PC; and she is content
Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Immigrant, Has a crush. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3 Antitoxin.
Chenna Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a faded coat and loose pants complete with Stetson hat. She has a very tight haircut. Her eyes are blue and catlike.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses divination through singing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She left for the south, certain she would find work there.
Motivation: Someone believes her a fraud; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Gifted. Bonds: Immigrant, Criminal record, Enemies. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 cp.
Alice Watson, Female Human [Permalink]
Personal [hide]
Description: A 5'5" northern woman, she is generally well dressed albeit a few years behind the times. Her chestnut hair is braided into rings. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Alice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. The war was a terrible time for her, and Alice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Alice was born in the north. At a young age she loved to build and create. Her mother was very strict, and drilled into her lessons on being the perfect lady. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army; and nothing but the best is good enough for her
Ideals: Impeccable, Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Balimaar Watson, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a grey poncho over his likewise colored trousers and shirt. His golden hair is smooth and relatively long. His fierce green eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Humans.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Flaws: Racist. Bonds: Nature, Poor, Adventurer, Criminal record. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Chrysoberyl (80 gp).
Hrathy Clive, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her auburn hair is styled in orderly dreadlocks. Her blue eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her job bores her to no end. She has decided to make it more interesting.
History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: She desires power and/or immortality; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Sensitive. Bonds: Attractive, Adventurer, Criminal record, Military. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 330 gp. Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). 1 Half-Plate.
Broce Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.
History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and doesn't want to be a doctor and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 9 (-1) | 8 (-1) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Ownka Brent, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears rags and sports a simple walking cane. With bright white hair. She has a tattooed face.
Personality: Always inclined to offer people food she seems plenty friendly. She cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. She is untrained/undisciplined, which makes her dangerous.
Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Poor, Family. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 6 (-2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Gimble Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. His hair is chestnut and very short. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gimble was born the youngest of three triplets. He was an apprentice working in his mother's forge. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Bonds: Poor, Attractive, Family, Job. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Lavinia Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is long and unkept. She wears crescent spectacles with a black brim.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small mountains village. Lavinia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy; and she's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!