Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red fur is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Joker, Artistic, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Thunderstones.
Ruloth Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears her rusty crest down. Her eyes are likewise gold.
Personality: Calm and collected, she is a well trained Animal Trainer. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She is a Metallic Dragon in disguise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and further expansion of business
Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Dagnal Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has done her best to style her golden hair to look like a famous performer. She has violet eyes and a brown hat with a grey feather.
Personality: Eccentric and domineering, Dagnal will drive conversation. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dagnal took refuge in the ruined castle and found the beat up sai and armor she uses now. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Dagnal never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She has money and likes to spend it.
Ideals: Extrovert, Entrepeneur. Bonds: Rich, In love, Nature. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Carved bone or ivory statuette (100 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Masterwork Common Ranged Weapon.
Ar-Karo Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His hair is short and blonde. His green eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Ar-Karo was born with his father's beautiful face. Ar-Karo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Flaws: Fearful. Bonds: Adventurer, Poor, Immigrant, Attractive. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp. 1 Masterwork studded leather.
Left-Handed On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is gray, silky, and of moderate length. He is baby faced.
Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.
History: Born in a small village he learned the ways of the warrior from his mother. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Gifted. Flaws: Hedonist. Bonds: Attractive. Occupation: Bookbinder
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 3 Acid flasks.
Seven Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Seven grew up listening to his mother's many stories. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Quick Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He has moderate length red fur. His green eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. Quick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, Immigrant, Slave, Nature. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Everburning torch.
Tordek Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. This amber eyed westerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer, Slave. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Rock crystal (80 gp).
Theirastra Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is generally well dressed albeit a few years behind the times. Her red hair is thinning but still full. She is baby faced.
Personality: She speaks before she thinks and is too direct. She is afraid of women and trembles around them
History: Theirastra was born with her father's beautiful face. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic, Persistence. Flaws: Impulsive, Shy. Bonds: Attractive. Occupation: Mason
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
