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NPC Generator

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Advanced [show]


Joan Wesley, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a large grey jacket. She is muscular with a powerful set of arms. Her chestnut hair is matted, messy, and big. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Detective but believes her peers are too gung-ho.

History: She was born a particularly ugly child, much to the horror of her parents. As a young adult she joined a group advocating for an improvement in Human conditions. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Racist. Bonds: Guardian, Adventurer. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Joan Wesley, Female Human Sorcerer 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Hadarai Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. Recently the stress of being a Mayor has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Job, Has a crush, Rich. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Hadarai Horineth, Male Elf Sorcerer 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Kyle Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Cynical, Depressed. Bonds: Military, Criminal record. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Kyle Kinsley, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Frederick Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly rapiers and bows. He keeps his white hair in a flapper bob. His hazel eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Frederick studied abroad. He moved out east to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Frederick Oakley, Male Human Sorcerer 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 18 (+4)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp. A roughly beaten golden orb (140 gp).


Social Check DCs


Manfred Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and prefers to wear violet clothing when he does not wear armor. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He struck the Fisher job and began his own company from there.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he wants to get laid

Flaws: Ugly. Bonds: Job, Has a crush, Rich. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Manfred Gracey, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp.


Social Check DCs


Morkral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to cover his moderate length brown hair. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Morkral grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Morkral Lutgehr, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)6 (-2) 16 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Zepar Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his trident. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He has gleaming, smiling silver eyes.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: Zepar hails from a village terrorized by orcs. Through the years after Zepar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Zepar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Zepar and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and revenge

Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Zepar Fortune, Male Tiefling Sorcerer 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Obsidian (13 gp). Carnelian (20 gp). Brown-green garnet (80 gp).


Social Check DCs


Thoradin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a blonde handlebar mustache and slicked back blonde hair. This hazel eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered painting. He has achieved small success as a Doctor.

Motivation: He wants to get laid; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Nature, Job, Has a crush. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Thoradin Loderr, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)9 (-1) 8 (-1)15 (+2)
Skills Acrobatics +0, Arcana +1
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarah Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'11". She wears yellow painted combat armor at almost all times, and her gloved hand is found clutching a flail. With wild blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She comes from a rich northern family. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She used her abilities to travel the world and help people.

Motivation: Her religion dominates her actions; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Religious. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Sarah Ilphelkiir, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp. Red garnet (150 gp).


Social Check DCs

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