Dazzazn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and carries longswords. His crest is greying and his face has many wrinkles. His skin is flawless and his gold eyes scan people very quickly.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast desert. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Ortegar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red shirt with thin grey vertical stripes and brown pants. He carries with him a set of maces, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Ortegar's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in mace use. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Religious, Enemies. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Thamior Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He is an epitome of beauty. His red hair is lengthy and is close to two feet long. This green eyed southerner is not easily forgotten.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of southern immigrants he idolized his father. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. Eye agate (7 gp).
Aura Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. Her fur is yellow, silky, and of moderate length. Her yellow eyes lackadaisically let the world flow into them.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She invites people to come help in her community garden.
History: Born to a poor family in the city she treasured whatever gifts she got. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has never given up on her painting dream.
Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Artistic, Philantrophist. Bonds: Attractive, Poor, Nature, Debt. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Akra Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is physically well-built. She has dyed her greying blue crest a little too much giving a sharp blue color. Her gold eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, she prefers to meditate than take action. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born blind and as such lacked many opportunities for work. She was taken as a slave by a traveling circus and forced to perform She now mingles about in high society.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Disciplined, Professionalism. Flaws: Disease. Bonds: Rich, Slave. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. Sard (80 gp).
Baradad Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Carpenter. His black crest is heavily combed to the right. His red eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Baradad is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Carpenter.
Motivation: His religion dominates his actions.
Ideals: Justice. Flaws: Ugly. Bonds: Job, Religious, Family. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Conrad Barney, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Conrad took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dragonborn people; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Nature. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 80 pp.
Merla Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is overprotective of those who hire her services. As long as the job gets done she does not care how it got done.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and to protect her home
Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Guardian, Rich. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnoll, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Artisan’s tools.
Mishann Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She is wearing colorful clothing, dressed as a Engraver. She wears a deerstalker hat to hide her balding. Her red eyes lackadaisically let the world flow into them.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her father was a soldier and died while she was still young. Mishann was left her father's suit of armor and trained in its use and care. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Sensitive. Bonds: Family, Military, Has a crush, Enemies. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 8 (-1) | 16 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Infernal, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
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