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NPC Generator

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Advanced [show]


Cressel Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of spears on his belt, each one with a topaz on the hilt. His chestnut hair is singed and shortened. He has gleaming, smiling silver eyes.

Personality: He is extraordinarily eccentric. He is a great chef.

History: Gifted from a young age, Cressel studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Cressel Belief, Male Tiefling Sorcerer 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp. Amber (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large pastel jacket. Her lavender fur is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: A deep hatred of goblins; and balancing her hectic life and new tanner responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Family, Enemies. Occupation: Tanner

Voice: French accent

Attributes [hide]

Flame In the Wind, Female Tabaxi Sorcerer 1
Medium (4'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Grigi Bradley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dark leathers with embroidery. She keeps her red hair in a flapper bob. Her blue eyes dart from person to person to random spaces in the air.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Grigi took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure; and balancing her hectic life and new bowyer responsibilities is difficult

Ideals: Athletic. Flaws: Disease. Bonds: Job, Rich, Nature. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Grigi Bradley, Female Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 11 (+0)5 (-3)
Skills Persuasion -1, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp.


Social Check DCs


Barendd Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is brown and very short. His eyes are amber and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: Born in the east his family was never financially stable. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Barendd never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Bonds: Criminal record, Poor, In love. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Barendd Strongheart, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 15 (+2)3 (-4)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs


Zephan Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Zephan is depressed about a lot of things. He tends to be a nihilist. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Zephan studied abroad. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic, Gifted. Flaws: Depressed, Shy. Bonds: Attractive. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Zephan Havoc, Male Tiefling Sorcerer 3
Medium (6'10") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 7 Acid flasks. 3 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Serpent Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her red fur down. Her eyes are yellow.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Serpent is combative with any and all who dare try her patience in the slightest.

History: She was born into a rich family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now mingles about in high society.

Motivation: She desires power and/or immortality; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Passionate, Justice. Bonds: Adventurer, Rich, Family. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Serpent Timber, Female Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)8 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp. Star ruby (400 gp).


Social Check DCs


Brakka Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a worn and beaten armor. Her white hair has been sun bleached extensively. Her face is scarred and worn.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a font of random trivia from the lore and stories she has discovered

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brakka fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Logical, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Brakka Marlee, Female Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)13 (+1) 18 (+4)15 (+2)
Skills Survival +6
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp. Red spinel (150 gp).


Social Check DCs


Raiann Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'6". She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her crest is short and gold. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with finding treasure.

History: A powerful wizard made her what she is. Raiann was born on a far eastern desert where she grew up under the tutelage of her father, an expert Hunter. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Joker. Bonds: Poor, Adventurer, Mentor, Immigrant. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Raiann Turnuroth, Female Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 800 sp.


Social Check DCs


Watson Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair and beard is wavy and long. His eyes are a pleasant blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Watson is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and he is content

Ideals: Justice. Flaws: Greedy, Addict, Mundane. Bonds: Religious. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Watson Greenbottle, Male Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs

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