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NPC Generator

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Gimûb Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: Gimûb was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Gimûb Crawford, Male Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)7 (-2) 14 (+2)16 (+3)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rangrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a fancy grey suit, he is not a threatening figure. He sports a long chestnut beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rangrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rangrim. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rangrim Helcral, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 400 gp.


Social Check DCs


Carrie Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and brown robe with the hood down. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a silver handlebar mustache and slicked back silver hair. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Carrie and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Carrie Sylvaranth, Male Elf Sorcerer 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Heather Morton, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a grey costume with the symbols of strength on her torso. She has wavy golden hair. Her hazel eyes are passionate and lively.

Personality: She is mildly Human supremacist, though she does not identify as such. She is a very good compulsive liar and kleptomaniac.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is a bit of a kleptomaniac; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Racist. Bonds: Criminal record, Adventurer, Military. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Heather Morton, Female Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp.


Social Check DCs


Reddlepop Offund, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor. She keeps her red hair in a flapper bob. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She believes the world needs to unite to get rid of orcs once and for all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Reddlepop was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Fisher. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Disease. Bonds: Enemies, Immigrant, Criminal record. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Reddlepop Offund, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 40 gp.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown armored body suit, with a simple violet line shooting up and back down. His brown fur is unkempt and raggedy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Gifted from a young age, Three studied abroad. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To be a Detective again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Three On the Water, Male Tabaxi Sorcerer 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp.


Social Check DCs


Cask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear pastel pants and tee shirts. His beige fur is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: Cask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Cask Buttons, Male Tabaxi Sorcerer 4
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 7 (-2)14 (+2)
Skills Athletics +5, Survival +0
Senses Passive Perception 8
Languages Common, Infernal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Mormo Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He typically wears green cloth garments or leather armor. His silver hair is unkempt and raggedy. His eyes are gold and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Fisher mother left him crippled. He has achieved small success as a Spice Merchant.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Disease. Bonds: Poor, Job, Religious. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Mormo Benevolence, Male Tiefling Sorcerer 2
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Arannis Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear violet clothing when he does not wear armor. His auburn hair is greasy and uncared for. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Arannis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Religious, Military, Rich, Family, Job. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Arannis Qualanthri, Male Half-Elf Sorcerer 3
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs

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