Qualen Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'6" and is well dressed, constantly wearing a tan suit, violet shirt, and green tie. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qualen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qualen. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and to protect his home
Flaws: Cynical. Bonds: Military, Rich, Criminal record, Guardian. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 5000 cp.
Thervan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair is red, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.
History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Disciplined. Bonds: Attractive, Mentor, Job, Family. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Maynild Rutherford, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her skin is fair and her fingers are delicate and long. Her hair is white and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy and tries to find solutions quickly.
History: She was born several months after her mother was called into army service. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Insane, Lazy. Bonds: Adventurer, Military. Occupation: Bowyer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp. Red spinel (50 gp). 1 Banded mail.
Bertram Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.
Personality: This man loves music and to teach people music more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered music. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Retire the richest man in the east.
Ideals: Artistic, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Bilga Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy auburn hair. Her face is covered beneath a completely black helmet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She pushes her goals aggressively. She is also a coward if confronted.
History: Bilga hails from a village terrorized by gnolls. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Marry her sister to traveling adventurers; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker. Flaws: Fearful. Bonds: Enemies, Criminal record, Family. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Gorbundus Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green cloak and cross-gartered red stockings, and is pretty ugly. His bronze crest is singed and shortened. His eyes are red and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gorbundus was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Many gnolls want him driven away; and he feels threatened by others
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 230 gp. 1 Breastplate.
Pyntle Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. Her chestnut hair is well kept. Her eyes are green and she is always smoking a pipe.
Personality: She never swears and excessively uses polite adverbs when speaking. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north to a Barrister, Pyntle learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Barrister and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Optimist, Extrovert. Bonds: Job, Family. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 8000 cp. 1 Chain shirt.
Vlorn Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair has been sun bleached extensively. His amber eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered dancing. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found.
Ideals: Fighting, Justice, Artistic. Bonds: Family, Immigrant. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Cloud Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His long brown fur is drawn into a two foot long braid. His copper eyes lackadaisically let the world flow into them.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Junk Dealer business at a young age. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
