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NPC Generator

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Advanced [show]


Emeny Redfield, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses in grey turtlenecks beneath a blue coat with green slacks. Sporting a brown mohawk this woman's hair draws a lot of attention. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Jeweler, who enjoyed hunting, Emeny was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Optimist, Entrepeneur, Persistence. Bonds: Nature, Rich. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Emeny Redfield, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 6 (-2)14 (+2) 12 (+1)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Quarion Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright golden hair and a scraggly beard. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Quarion lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family.

Ideals: Athletic, Logical. Flaws: Ugly, Addict. Bonds: Family. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Quarion Stauffer, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Crampernap Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Spice Merchant, Crampernap learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Crampernap Waggletop, Male Gnome Sorcerer 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 3100 sp. A roughly beaten golden orb (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Gerald Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow shirt with thin brown vertical stripes and yellow pants, and sports empty pouches on his belt. He wears his white hair up. His eyes are likewise green. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald hails from a village terrorized by giants. In his 15th year, his parents were killed by a giants raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and revenge

Flaws: Shy. Bonds: Attractive, Family, Enemies, Religious. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Harper, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills History +4, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 300 sp. 1 Breastplate.


Social Check DCs


Nutae Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with wide-brimmed hat and is in decent physical shape. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nutae abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Immigrant, Family. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nutae Xiloscient, Male Elf Sorcerer 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp.


Social Check DCs


Tagga Wallace, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a lot of dark rich colors, with gold accents. Sporting a golden mohawk this woman's hair draws a lot of attention. Her brown eyes peer out from beneath her deerstalker white hat.

Personality: She can speak with the recently deceased. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She is the product a well kept family trust fund and as such has never really known need. Like her father and her brother before her, after school she went straight into learning to become a Layabout. She ran away from her former home and has been making her living as a Layabout for the past few years.

Motivation: Money/treasure; and balancing her hectic life and new layabout responsibilities is difficult

Ideals: Gifted, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Tagga Wallace, Female Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Deception +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Azurite (11 gp).


Social Check DCs


Valida Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear grey tank tops with white skirt. Her blonde hair is smooth and relatively long. Her green eyes are passionate and lively.

Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. She enjoys reading and quiet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school to support her sick father, and resented it. She struck the Sellsword job and began her own company from there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and her relatives are trying to arrange a marriage

Ideals: Logical, Gifted. Bonds: Job, Family, Debt. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Valida Aranore, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 360 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear brown pants and tee shirts. Her yellow fur, when down, is lengthy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is an amazing painter.

History: She was born in a small plains village. She has chosen to use the inheritance that was left to her frivolously. She then took over the family business and is one of the better Servant for hire.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Bonds: Job, Nature, Rich. Occupation: Servant

Voice: Pronounces difficult words wrong

Attributes [hide]

Cask Prim Posies, Female Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp. Amethyst (60 gp). Banded agate (8 gp).


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown armored body suit, with a simple white line shooting up and back down. His white fur is slicked back into a classic pompadour. His eyes are amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a ruthless business man, a trait he acquired from his mother.

History: Three was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Three On the Water, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 gp.


Social Check DCs

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