Ethereal In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She is physically well-built. Her orange fur is singed and shortened. Her eyes are likewise hazel.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Sold as a small child to a necromancer, Ethereal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Mentor, Nature. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Average lock.
Lance Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long blonde hair is drawn into a two foot long braid. He has amber eyes and a grey hat with a blue feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Adventurer, Nature. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. Silver comb with moonstones (200 gp).
Menny Offund, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long silver hair reaches down to her waist. She has gleaming, smiling brown eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 15 years.
Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and she is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 290 gp. 1 Masterwork Uncommon Weapon.
Broce Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His silver hair is drawn into a tight pony tail with a clover scrunchie. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Courier business at a young age. A gifted student he started as a Butcher, but he got bored and became a Courier. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his son.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 20 (+5) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Lamlis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan coat over a yellow low-cut shirt, and a small hat upon his head. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He has gleaming, smiling violet eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Opinionated, Entrepeneur. Bonds: Job, Rich, Enemies. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
Karg Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a white and black handkerchief worn on his right side. His black hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his broad white hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west to a Body Guard, Karg learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: To settle down with his crush; and wishes to resurrect an old love
Ideals: Joker, Philantrophist. Bonds: Attractive, Job, In love, Has a crush. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 3 Smokesticks.
Dadalan Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears bulky green painted plate armor. His left leg appears badly burned and disfigured. His crest, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a white middle class family as the only child. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers.
Ideals: Optimist, Extrovert. Flaws: Mundane. Bonds: Family. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ilanis Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a Stetson hat to cover her moderate length silver hair. She has several tiny amber earrings on each ear.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great joy in being the best Fletcher in town.
History: She is the product a well kept family trust fund and as such has never really known need. A freak accident while working with her Farmer father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She's in love; and expand her business
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Job, Has a crush. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points -1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 4 (-3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Iolite (20 gp). Amber (150 gp). Red-brown spinel (150 gp).
Symma Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears many layers of old clothing at all times. Sporting a red mohawk this woman's hair draws a lot of attention. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a small toy that she constantly fidgets with.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Symma took refuge in the large cave and found the beat up pickaxe and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and she wants to meet her childhood hero
Ideals: Passionate. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Nature. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 gp. Amethyst (130 gp). Red-brown spinel (130 gp). Golden yellow topaz (200 gp).
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