Shamash Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a green suit, grey shirt, and pastel tie. His crest is bronze, silky, and of moderate length. His eyes are likewise red. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Armorer. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Shamash studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He inherited the family business which he has now maintained for 4 years.
Motivation: Further expansion of business.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kiirith Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he tends to wear a large black jacket. His copper crest is thinning but still full. His gold eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Sage business at a young age. He was taken as a slave by a traveling circus and forced to perform He became a Sage soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and he's in love
Ideals: Optimist, Joker. Bonds: Job, Slave, Has a crush. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Morkral Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. His eyes are green and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Religious, Adventurer, Nature, Enemies. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Chrysoberyl (60 gp).
Leaf Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has no fur. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Disease. Bonds: Immigrant, Rich, Family. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Blue quartz (13 gp). Amber (130 gp). Peridot (40 gp).
Synthrin Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. Her black crest is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.
History: Synthrin lived on a farm with her father, near the main road leading to a nearby town. Synthrin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to raise her children well; and an old rival family wants her found
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Nature. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Finellen Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She sports silver long hair. Her eyes are a pleasant brown.
Personality: She never swears and excessively uses polite adverbs when speaking. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To pay off her debts; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Forgetful, Disease. Bonds: Immigrant. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 gp.
Nikki Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a worn and beaten armor. She sports blonde long hair. Her eyes are brown and she is always smoking a pipe.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is frequently practicing swordplay.
History: Sold as a small child to a slaver, Nikki was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to gnomish people
Flaws: Ugly, Racist, PTSD. Bonds: Military, Mentor. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 17000 cp.
Quick On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His long beige fur is drawn into a two foot long braid. His yellow eyes peer out from beneath his feathered pastel hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Quick grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Quick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Quick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Hedonist, Disease, Insane. Bonds: Adventurer. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp. Jet (120 gp).
Zepar Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Ugly, Emotional, Lazy. Bonds: Poor. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
