Naill Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue costume with the symbols of magic on his torso. His auburn hair is long and unkept. His brown eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He now owns his own business.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
Dimble Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, tan cloak. He wears a colorful flower in his red hair. His green eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Dimble was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Logical, Optimist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp. 1 Everburning torch.
Lia Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet, dusty cloak, and she perpetually has her quarterstaff ready. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Has a crush, Adventurer. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Barbena Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is violet, and she wears a heavy brown leather apron most of the time. She carries a battered kukri and tarnished sai as well. She is bald on top and has large brown tufts of hair around her ears. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Barbena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A powerful wizard made her what she is. Through the years after Barbena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Barbena's mother didn't care for her much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barbena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 6000 cp.
Drifting Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel top hat and pastel clothes. His black fur is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Drifting hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels threatened by others; and he wants to get laid
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Adventurer, Enemies, Has a crush. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Seven Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a card on it. Her red fur is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seven is combative with any and all who dare try her patience in the slightest.
History: Seven was born the youngest of three triplets. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is wracked by social anxiety; and an old rival family wants her found
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Family, Nature, Rich. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Darkwood Buckler.
Vistra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears professional attire. She keeps her long blonde hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of eastern immigrants she idolized her mother. Vistra was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Miner. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Immigrant, Religious. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 150 gp. Red-brown spinel (40 gp). 1 Half-Plate.
Rimmon Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His blue hair is unkempt and raggedy. His eyes, though not visible through his cowl, are gold.
Personality: This man loves painting and to teach people painting more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west his family was never financially stable. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage
Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Common Melee.
Hupe Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears white cloth garments or leather armor. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Architect in town.
History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He became a Architect soon after.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Optimist, Gifted. Bonds: Job, Poor, Enemies. Occupation: Architect
Voice: Whispers
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. A delicate silver chain set with a tourmaline (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!