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NPC Generator

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Advanced [show]


Shanairla Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a yellow vest and prefers brown and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long white hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has all her life been fascinated with poetry.

History: When she was but 5 years old her parents immigrated from the east. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Farmer

Voice: American accent

Attributes [hide]

Shanairla Mancilla, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Isabella Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a yellow tunic with brown highlights, and long green pants that bunch up around her shoes. She wears her blonde hair up in a very large beehive style do. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Like her father and her sister before her, after school she went straight into learning to become a Hunter. She tends to her Hunter job now, and dutifully fulfills any obligations she has.

Motivation: Retire the richest woman in the west; and her religion dominates her actions

Ideals: Athletic, Joker, Entrepeneur. Bonds: Attractive, Religious, Job. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Isabella Berevan, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Skirt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears brown cloth garments or leather armor. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Skirt enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Hedonist. Bonds: Job, Religious, Enemies. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Skirt Plume, Male Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp.


Social Check DCs


Great Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white fur is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Shepherd, who enjoyed hunting, Great was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Great took refuge in the old dungeon and found the beat up scythe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and he is content

Flaws: Ugly, Mundane, Addict. Bonds: Nature, Family. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Great Of Ale, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Acrobatics +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Hadarai Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a blue collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His eyes are a pleasant hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Cook business at a young age. He has had some formal music training, and achieved minor success. He now owns his own business.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult.

Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Hadarai Ariessus, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)12 (+1) 10 (+0)5 (-3)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).


Social Check DCs


Conrad Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He has styled his chestnut hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and wants his loneliness to end

Flaws: Disease, PTSD. Bonds: Immigrant, Poor. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Conrad Merton, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. Jet (90 gp).


Social Check DCs


Edge Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who typically wears brown cloth garments or leather armor, he is not a threatening figure. His fur is greying and his face has many wrinkles. His copper eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of eastern immigrants he idolized his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Edge Buttons, Male Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp.


Social Check DCs


Bertram Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light red in addition to tight pants. His white hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Religious, Military, Job. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Bertram Strongbones, Male Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 9000 cp.


Social Check DCs


Seraphina Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a red coat over a violet low-cut shirt, and a feathered hat upon her head. With bright auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Seraphina lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Days after completing her studies, news broke out that her hometown was attacked by brigands. Seraphina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Her spouse's relatives view her with great suspicion; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Selfish. Bonds: Enemies, Family. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seraphina Bigheart, Female Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp. Obsidian (15 gp).


Social Check DCs

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