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NPC Generator

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Advanced [show]


Juliana Atterton, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is golden and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has all her life been fascinated with poetry.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Wants to have a good time and be beloved; and she is content

Ideals: Optimist, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Juliana Atterton, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)13 (+1) 16 (+3)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Carnelian (70 gp).


Social Check DCs


Curran Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many violet ritualistic tattoos. He is typically in his Tanner uniform. He has no hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Curran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Shy, Forgetful. Bonds: Job, Mentor. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Curran Fatrabbit, Male Halfling Sorcerer 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp.


Social Check DCs


Burto Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries monstrous two handed axes. His black hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Burto grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Burto. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur, Fighting. Flaws: Shy, Disease. Bonds: Criminal record. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Burto Littlefoot, Male Halfling Sorcerer 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Deep green spinel (70 gp).


Social Check DCs


Ernest Brent, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears an entirely grey suit with green socks and a vest with buckled shoes. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. His necromantic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted, Persistence. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Ernest Brent, Male Human Sorcerer 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 90 gp.


Social Check DCs


Gûndza Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large black jacket. His black hair is still thick. His hazel eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Mason. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. Gûndza abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 2 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the south

Ideals: Professionalism, Entrepeneur. Bonds: Job, Adventurer, Enemies. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Gûndza Thornton, Male Half-Orc Sorcerer 3
Medium (5'2") Half-Orc, Neutral Good (CR 3)
Armor Class 6
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)3 (-4) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged -2 / 1d8-4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 19000 cp.


Social Check DCs


Luthra Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. Her white hair is thinning but still full. She has gleaming, smiling blue eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her father and her sister before her, after school she went straight into learning to become a Glassblower. She struck the Glassblower job and began her own company from there.

Motivation: Her spouse's relatives view her with great suspicion; and money/treasure

Ideals: Entrepeneur. Bonds: Family, Rich, Job. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Luthra Waggletop, Female Gnome Sorcerer 2
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Peter England, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of the sun god around his neck, and a lance on his belt. His red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Marshal business at a young age. He helped his father out around the business and became quite the natural. He has worked as a Marshal like his father before him.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Athletic, Disciplined. Flaws: Insomniac. Bonds: Job. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Peter England, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1300 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Hunter Barlow, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a grey tunic with brown highlights, and long red pants that bunch up around his shoes. He has golden hair. His eyes are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Secretive. Bonds: Criminal record, Poor, Adventurer. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Barlow, Male Human Sorcerer 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)8 (-1) 8 (-1)16 (+3)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Azurite (15 gp).


Social Check DCs


Donella Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many green ritualistic tattoos. She wears a faded coat and loose pants complete with small hat. Her blonde hair has been sun bleached extensively. She has violet eyes and a tan hat with a green feather.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. Donella enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of a Guard, who enjoyed hunting, Donella was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and sabotage a competitor

Ideals: Justice, Optimist. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Donella Gummen, Female Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs

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