Calcitro Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north his family was never financially stable. His childhood dream was to be a Hunter, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Philantrophist. Bonds: Poor, Immigrant, Job. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Breastplate.
Raymond Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of luck around his neck, and a crossbow on his belt. He has no hair. His eyes are blue and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Holg Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a white costume with the symbols of death on his torso, marred by teas. His silver hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: Holg is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Holg was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: He is unsatisfied with his job; and doesn't want to be a tailor and was forced into it by his family
Flaws: Ugly, Depressed, Fearful. Bonds: Job, Family. Occupation: Tailor
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Banded mail.
Heskan Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green cloak and cross-gartered grey stockings. His rusty crest is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp.
Berrian Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His thin eyebrows rest above his beady gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Body Guard business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 6 (-2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp.
Rael Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Rael studied abroad. His divine abilities were realized during a raid on his village. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Religious, Criminal record. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. Amber (80 gp).
Flask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. He sports a flattop fur cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A skeptical and narcissistic man, Flask's first love is himself. His second love is also himself. He enjoys reading and quiet.
History: Born in the west to a Apothecary, Flask learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp. Red spinel (120 gp). Zircon (70 gp). White pearl (120 gp).
Qemuel Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a fancy black suit. He keeps his long white hair kept up in a rat tail. His black eyes dart from person to person to random spaces in the air.
Personality: Qemuel is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: Qemuel was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Fighting, Athletic. Flaws: Depressed, Hedonist, Mundane. Bonds: Attractive. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
John Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a colorful flower in his golden hair. His gray eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.
History: John hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young John began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge.
Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp. Malachite (6 gp).
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