Fargrim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His gray eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Darkwood Buckler.
Jade Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His black fur is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is obsessed with finding treasure.
History: He comes from a rich western family. A gifted student he started as a Masseuse, but he got bored and became a Bricklayer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and expand his business
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Bharash Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and muscular, this western man wears a fancy green suit. His crest is white and very short. His eyes are a pleasant red.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: To be a Bookbinder again; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Family, Rich. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 150 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp).
Warryn Reese, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Beggar and found it very stressful. He has worked as a Beggar like his mother before him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur, Fighting. Flaws: Emotional. Bonds: Rich, Job. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Obsidian (5 gp). 1 Banded mail.
Tethren Faith, Male Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears professional attire. He keeps his long chestnut hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Slave Trader business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Philantrophist, Persistence. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
Alvyn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He wears his silver hair up. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He's since become an addict/alcoholic.
Motivation: He is a bit of a kleptomaniac; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Optimist, Justice. Flaws: Addict, Greedy. Bonds: Criminal record. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp.
Quespa Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length red crest. Her face is scarred and worn.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also hits on women, regardless of circumstances.
History: The child of a Performer, who enjoyed hunting, Quespa was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants her loneliness to end; and she wants to get laid
Flaws: Ugly, Selfish. Bonds: Immigrant, Has a crush, Nature. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp.
Gurdis Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears rags and sports a simple walking cane. Her golden hair is heavily combed to the left. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and she's repulsed by the pc
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Disguise kit. 1 Silver holy symbol.
Isabella Marlowe, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a perfectly clean shirt and pair of pants. Her hair, while still mostly brown, has prominent grey streaks. Her half smiles and gray eyes are beguiling and draw you in.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the west. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Emotional. Bonds: Attractive, Immigrant, Poor. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Obsidian (15 gp).
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