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NPC Generator

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Advanced [show]


Tordek Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his bow. His brown hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the west. He plays an instrument quite well.

History: Tordek was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He struck the Brewer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Tordek Broodfist, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp. Chrysoberyl (110 gp). Freshwater pearl (11 gp). Smoky quartz (60 gp). 1 Half-Plate.


Social Check DCs


Percival Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He keeps his auburn hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Sculptor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Sculptor job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Percival Marlee, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 10 (+0)15 (+2)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. 1 Darkwood Shield.


Social Check DCs


Nithther Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black crest is heavily combed to the right. His eyes are a pleasant red.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother.

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Poor, Family. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Nithther Qyxpahrgh, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Baelitae Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky yellow painted plate armor. Her black hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, she prefers to meditate than take action. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Cook.

Motivation: She is wracked by social anxiety; and expand her business

Ideals: Disciplined, Opinionated, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Baelitae Raethran, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Theriatis Amastacia, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears tan cloth garments or leather armor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is mildly Elf supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Mortician and found it very stressful. He then took over the family business and is one of the better Mortician for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Racist. Bonds: Mentor, Job, Slave. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Theriatis Amastacia, Male Elf Sorcerer 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)7 (-2) 9 (-1)12 (+1)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Gerard Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears a grey costume with the symbols of his god on his torso. His brown hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Doctor for hire.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Mentor, Has a crush. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Hallewell, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp.


Social Check DCs


Malquis Cithreth, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman typically wears tan cloth garments or leather armor. Her black hair has been sun bleached extensively. Her face is scarred and worn.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses divination through singing.

History: She was born in the south. Malquis was born on a far southern desert where she grew up under the tutelage of her mother, an expert Merchant. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and she has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Malquis Cithreth, Female Elf Sorcerer 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Thiala Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in a clean violet cloak covering her clean studded leather. Her silver hair is matted, messy, and big. Her eyes are likewise amber.

Personality: She likes to make people angry or surprised. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted from career to career and currently works as a Spy.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Thiala Selevarun, Female Half-Elf Sorcerer 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Red spinel (130 gp). Smoky quartz (30 gp). Amethyst (130 gp).


Social Check DCs


Riswynn Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears grey leather gloves, a grey jacket, and tight pants. Her hair is cut close to her head. She has amber eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a plains tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world.

Flaws: Shy, Impulsive. Bonds: Immigrant, Nature, Military. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Riswynn Goblinbane, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs

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