Malquis Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'3" northern woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports chestnut long hair. Her amber eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Malquis is combative with any and all who dare try her patience in the slightest.
History: Born in the north to a Miner, Malquis learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Malquis took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She inherited the family business which she has now maintained for 14 years.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Carnelian (40 gp).
Cairn Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy black pantaloons and a tan scarf. His silver hair, when down, is lengthy. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: Gifted from a young age, Cairn studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic, Fearful, Secretive. Bonds: Adventurer. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Nimble Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. He wears his red fur up. He has blue eyes and a brown hat with a blue feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Racist. Bonds: Criminal record. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 130 gp.
Patrin Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green wide-brimmed hat and green clothes. He keeps his gold crest in a flapper bob. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Patrin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He takes great joy in being the best Actor in town.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrin. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Skûn Bradford, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Skûn grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp.
Râsh Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: This man loves music and to teach people music more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Râsh and his spouse have recently divorced.
Motivation: He's in love; and he is greedy
Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Rich, Has a crush. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Vondal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of strength around his neck, and a lance on his belt. His white hair is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them
History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Hematite (15 gp). 1 Magnifying glass.
Kyle Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. His white hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. Kyle was born on a far eastern plains where he grew up under the tutelage of his father, an expert Barber. He has dedicated himself to building a better village for his children.
Motivation: Wants to raise his children well; and he wants to meet his childhood hero
Ideals: Professionalism. Bonds: Rich, Enemies, Immigrant, Adventurer, Family. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Tûhorn Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black tunic with grey highlights, and long tan pants that bunch up around his shoes, and sports empty pouches on his belt. His chestnut hair is singed and shortened. His amber eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Armorer, who enjoyed hunting, Tûhorn was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Ugly, Fearful, Depressed. Bonds: Nature, Adventurer. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 1 Masterwork Heavy steel shield.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

