Vonana Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in brown turtlenecks beneath a red coat with pastel slacks. Her black hair is unkempt and raggedy. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Vonana was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Obsidian (6 gp).
Elama Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who dresses in violet turtlenecks beneath a tan coat with brown slacks, she is not a threatening figure. She wears a Stetson hat to cover her moderate length chestnut hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is harsh and unforgiving.
History: The child of western immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.
Motivation: To prove her worth to the world; and meet up once more with her childhood friend
Flaws: Addict, Antagonistic, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Black pearl (200 gp).
Lamlis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is golden and curly. His eyes are likewise blue.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.
History: He was raised in a white middle class family as the only child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his writing dream.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Passionate, Gifted, Artistic, Impeccable. Flaws: Mundane. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Quick Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is lavender, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.
History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Impulsive, Insomniac. Bonds: Poor, Attractive. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Enidda Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple blue robe with green stripes complete with hood. She has a long blonde ponytail with little hanging trinkets. Her brown eyes are passionate and lively.
Personality: She is irascible and easily irritated. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born several months after her father was called into army service. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 120 gp. Rhodochrosite (10 gp). Onyx (80 gp). Rose (80 gp). 4 Antitoxin.
Elaim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has golden hair. His fierce hazel eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Rich, Adventurer. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 90 gp.
Orsik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and he perpetually has his monstrous two handed axe ready. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Orsik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Aquan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Tordrid Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is dressed in an above average manner, and sports empty pouches on her belt. Her blonde hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is very quiet and rarely speaks above a whisper. She works hard and plays hard.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Tordrid reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their son. She worked as a Actor, and she later adopted a second son.
Motivation: An old rival family wants her found; and regain custody of her son
Flaws: Shy, Hedonist. Bonds: Attractive, Military, Family. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Millicent Ogden, Female Human [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries swords. She has dyed her greying red hair a little too much giving a sharp red color. Her fierce brown eyes like to dwell on things.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not trust anyone and sleeps with one eye open.
History: She was born into a rich family. Her mother was a soldier and died while she was still young. Millicent was left her mother's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Rich, Military. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!