Fenriz Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His blue hair, when down, is lengthy. His eyes are red.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Fenriz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Dara Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat, and carries daggers. Her golden hair is smooth and relatively long. Her brown eyes dart from person to person.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. As long as the job gets done she does not care how it got done.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Dara has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 sp.
Kathra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this woman wears a brown armored body suit, with a simple red line shooting up and back down. She has done her best to style her golden hair to look like a famous performer. She wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. A true patriot, Kathra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She comes from a rich western family. Through the years after Kathra was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Kathra's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Kathra and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Insomniac, Antagonistic. Bonds: Military, Rich. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. Deep blue spinel (200 gp).
Theriatis Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man wears rags and sports a simple walking cane. His brown hair is greasy and uncared for. His fierce hazel eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Miner business at a young age. He was an apprentice working in his mother's forge. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: To be a Barber again; and expand his business
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 10 pp.
Emerald Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his bastard sword, and he perpetually has his bastard sword ready. His fur is cut close to his head. His eyes are hazel and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with dancing.
History: He was born in the west, but his parents moved at a very young age to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting, Artistic. Bonds: Immigrant, Adventurer. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1500 sp. Azurite (10 gp). Aquamarine (500 gp). 1 Masterwork Musical instrument. 1 Silk rope.
Syllin Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. She has moderate length golden hair. She has a dull look in her violet eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As long as the job gets done she does not care how it got done.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Revenge; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. 1 Banded mail.
Zepar Clever, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. He has wavy chestnut hair. His eyes are likewise white.
Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Zepar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zepar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zepar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Logical. Flaws: Disease. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp.
Cory Leighton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Tanner like his father before him.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Logical. Flaws: Mundane. Bonds: Poor, Attractive, Job. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Emma Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she very much looks the part of a Locksmith, and is pretty ugly. Her black hair is greasy and uncared for. She has gleaming, smiling gray eyes.
Personality: She is extraordinarily eccentric. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. Carnelian (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
