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NPC Generator

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Advanced [show]


Nadarr Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy scarlet crest. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a hunchback. His scarlet crest is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Half-Elven culture. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast forest. His mother was a mechanic, and taught him how to fix just about anything. In the meantime he has taken over work as a Knight and occasionally as a mercenary.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Persistence. Flaws: Ugly, Racist, Shy. Bonds: Nature. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Nadarr Sumnarghthrysh, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 50 gp.


Social Check DCs


Uthemar Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is smooth and relatively long. His violet eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: Uthemar hails from a village terrorized by dire rats. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Uthemar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Uthemar Firahel, Male Elf Sorcerer 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp. Tourmaline (40 gp).


Social Check DCs


Zepar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Tailor profession.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Tailor father left him crippled. He has drifted from career to career and currently works as a Laborer.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Job, Poor. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Zepar Ecstasy, Male Tiefling Sorcerer 2
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 300 gp.


Social Check DCs


Yurgunn Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a fancy brown dress. Her auburn hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barrister arts, while her father instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's since become an addict/alcoholic.

Motivation: To pay off her debts; and wants to open a new tavern

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Rich, Job, Debt. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Yurgunn Holderhek, Female Dwarf Sorcerer 3
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)15 (+2) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 9000 cp. Brass mug with jade inlays (100 gp). Solid gold idol (900 gp).


Social Check DCs


Fulbar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered blue stockings, and carries halberds. His hair is long and chestnut with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His green eyes peer out from beneath his top white hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Philantrophist. Flaws: Disease, Insomniac. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Fulbar Tealeaf, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)7 (-2) 15 (+2)14 (+2)
Skills History +0, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp.


Social Check DCs


Pâsh Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His red hair is greasy and uncared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Pâsh embodies much of what other species detest in the Half-Orcs. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. Pâsh was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miller. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Raspy

Attributes [hide]

Pâsh Ainsley, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 16 (+3)7 (-2)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp.


Social Check DCs


Jocelyn Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a tight fitting yellow shirt and pants. He is tall, broad shouldered and powerfully built. He has done his best to style his blonde hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful wizard made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Optimist, Impeccable. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Jocelyn Eathalena, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 6 (-2)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Diesa Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her whole body is exceptionally muscular. Her black hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Flattery will make her almost putty in your hands.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. In her 13th year, her parents were killed by a brigands raid, leaving Diesa alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: Many brigands want her driven away; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Selfish. Bonds: Immigrant, Religious, Enemies. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Diesa Lutgehr, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Nuthra Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a green coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her white crest is braided into rings. Her eyes are red.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When she was but 8 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nuthra took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Nuthra Umbyrphrael, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)6 (-2) 14 (+2)16 (+3)
Skills Arcana +0, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs

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