Flask In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light pastel in addition to tight pants. His white fur is heavily combed to the right. His face is scarred and worn.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. One day when Flask was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Flask was heart-stricken from the event, and his mother started working long hours to provde for them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Gnomish people.
Flaws: Ugly, Racist, Insane, PTSD. Bonds: Family, Slave. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 500 sp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).
Tyna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a white tunic with black highlights, and long brown pants that bunch up around her shoes, marred by chocolates. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is a bit of a kleptomaniac; and she is not mentally stable, and does not behave rationally
Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Immeral Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is long and black with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His gray eyes are slightly larger than normal.
Personality: Immeral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Athletic, Impeccable, Logical. Bonds: Rich. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
Dara Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a yellow tunic with black highlights, and long green pants that bunch up around her shoes. She has wavy silver hair. This amber eyed northerner is not easily forgotten.
Personality: She can speak with the recently deceased. She takes great joy in being the best Hunter in town.
History: She was born several months after her mother was called into army service. Dara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Hunter soon after.
Motivation: She's repulsed by the PC; and to be a mayor again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military, Adventurer. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp.
Jezebeth Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has a large green mantle and cape that has been intricately interwoven into her black robe. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Jezebeth is depressed about a lot of things. She tends to be a nihilist. She feeds upon the attention of others.
History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She feels kind of lost in life.
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Mentor, Adventurer. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. 1 Darkwood Buckler.
Willow Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears an entirely white suit with violet socks and a vest with buckled shoes. Her chestnut hair is matted, messy, and big. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When she was but 3 years old her parents immigrated from the north. A few years later when the west was not economically sound they moved to her current location. She was granted arcane powers by her dying brother.
Motivation: Money/treasure.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Art Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears baggy pastel pantaloons and a black scarf. He wears his orange fur up. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Art studied abroad. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Findex Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tattered old clothes. She has no crest. Her gold eyes have a joyful gleam in them most of the time.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. Findex is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was raised in a white middle class family as the only child. Findex was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Shepherd. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to unite with her sister
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Immigrant, Family. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
William Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing writing.
History: The child of a Merchant, who enjoyed hunting, William was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to be a merchant again
Ideals: Opinionated, Artistic. Bonds: Immigrant, Nature, Job. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
