Right-Handed Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in a clean pastel cloak covering her clean studded leather. Her brown fur has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 2 Thunderstones.
Menny Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is kept up in a ponytail inside a deerstalker hat. Her eyes are amber and she is always smoking a pipe.
Personality: She has always had a great fascination with Tabaxi culture. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Sold as a small child to a necromancer, Menny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality; and wants a kiss
Ideals: Justice. Flaws: Racist. Bonds: Mentor, Adventurer, Has a crush. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 380 gp. 1 Masterwork Common Melee.
Nadarr Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears green trousers with white and yellow striped suspenders. He wears various colorful collared shirts. His red crest, when down, is lengthy. He has several tiny opal earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Roofer in town.
History: Nadarr was born with his father's beautiful face. He worked as a nervous Roofer and found it very stressful. He has drifted from career to career and currently works as a Roofer.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Athletic, Disciplined. Bonds: Rich, Job, Attractive. Occupation: Roofer
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 gp.
Blossom Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a large white jacket. She has wavy golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She will rave to anyone who will listen. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Navigator business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, In love. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Chrysoprase (20 gp). 3 Smokesticks.
Cloak Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She is physically well-built. She wears her brown fur down. She has a tattooed face.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to make almost anything out of random pieces of junk.
History: A powerful necromancer made her what she is. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Farmer and was forced into it by her family; and an old rival family wants her found
Ideals: Gifted. Bonds: Attractive, Mentor, Adventurer, Family. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Darkwood Buckler.
Aldous Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor, and he perpetually has his hammer ready. His hair is blonde and very short. His amber eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world.
Ideals: Fighting, Gifted, Logical. Flaws: Shy. Bonds: Adventurer. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 5 (-3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp.
Richard Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is pastel, and he wears a heavy violet leather apron most of the time. With a patchy blonde beard and wild blonde hair. His eyes are amber and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: To reunite with his absent mother; and doesn't want to be a servant and was forced into it by his family
Ideals: Disciplined, Philantrophist. Bonds: Rich, Job, Family. Occupation: Servant
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Cory Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and golden. His eyes are gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: He was born in the north, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted divine powers by his dying brother.
Motivation: Retire the richest man in the north; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur, Fighting, Gifted. Flaws: PTSD. Bonds: Immigrant. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Boddynock Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair is thinning but still full. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: Born to a Barber, his father struggled to pay the bills. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in dagger use. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Poor, Enemies. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 2 Tanglefoot bags. 3 Antitoxin. 2 Tanglefoot bags.
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