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NPC Generator

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Advanced [show]


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears brown painted combat armor at almost all times. His clothes are grease stained in places. His fur, while still mostly red, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Sun studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Performer like his father before him.

Motivation: He seems to be bored by most things.

Ideals: Opinionated, Gifted. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Sun Candle, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Theirastra Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her hair is silver and very short. Her green eyes are passionate and lively.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered south to less war torn lands. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world

Ideals: Logical. Flaws: Sensitive, PTSD. Bonds: Nature, Religious. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Theirastra Berevan, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3 Alchemist’s fire.


Social Check DCs


Mary Gracey, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Glassblower does. She sports golden long hair. She has several tiny emerald earrings on each ear.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Glassblower in town.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She inherited the family business which she has now maintained for 11 years.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Disciplined. Bonds: Job, Rich, Religious. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mary Gracey, Female Human Sorcerer 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp.


Social Check DCs


Ulla Beren, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan collared shirt and pastel skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her skin is fair and her fingers are delicate and long. Her hair is silver and curly. She wears large thick round spectacles.

Personality: She snorts whenever she laughs or is feeling confident. She is afraid of women and trembles around them

History: Ulla was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a Mason soon after.

Motivation: To be a Hunter again; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Job, Military. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Ulla Beren, Female Gnome Sorcerer 2
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)7 (-2) 12 (+1)11 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. Rhodochrosite (6 gp). 1 Masterwork Common Melee.


Social Check DCs


Odo Beckwith, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His silver hair is knotted and matted. His eyes are a pleasant brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Odo Beckwith, Male Human Sorcerer 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2800 sp. 2 Smokesticks.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He carries a battered shortspear and tarnished longsword as well. His beige fur is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Art is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Art lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Art In the Wind, Male Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 370 gp. 1 Hourglass.


Social Check DCs


Gorbundus Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered whip and tarnished lance as well. He has dyed his greying gold crest a little too much giving a sharp gold color. His fierce red eyes like to dwell on things.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Rich. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Gorbundus Raghthroknaar, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 6 (-2)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Rise, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She tends to wear a black poncho over her likewise colored trousers and shirt. Her hair is black, silky, and of moderate length. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the north. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born at the edge of vast plains. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and revenge

Ideals: Pacifist, Joker. Bonds: Attractive, Nature, Religious. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Gomory Rise, Female Tiefling Sorcerer 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 13 (+1)18 (+4)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp.


Social Check DCs


Abalaba Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tattered old clothes. She is bald on top and has large chestnut tufts of hair around her ears. Her eyes are a pleasant violet.

Personality: She never swears and excessively uses polite adverbs when speaking. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Optimist, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Abalaba Shadowcloak, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 230 gp. Coral (50 gp). Red spinel (50 gp). 1 Masterwork studded leather.


Social Check DCs

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