Criella Subtlety, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'7" and is well dressed, but even with her fine clothing she looks run-down. Her left hand appears badly burned and disfigured. Her red hair is slicked back into a classic pompadour. Her white eyes lackadaisically let the world flow into them.
Personality: She has always had a great fascination with Human culture. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and a strong sense of loyalty to human people
Flaws: Racist, Antagonistic, Ugly. Bonds: Mentor. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Callie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears white leather gloves, a white jacket, and tight pants. She is bristling with hidden weapons, mostly shortspears and morningstars. Her chestnut hair is unkempt and raggedy. Her eyes are blue.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Painter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Opinionated. Flaws: Ugly, Forgetful. Bonds: Criminal record, Poor. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Masterwork Musical instrument.
Rinn Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports blonde long hair. Her violet eyes peer out from beneath her wide-brimmed tan hat.
Personality: Overbrimming with self-confidence, Rinn isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. Rinn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist, Disease, Insomniac. Bonds: Poor. Occupation: Bather
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 4 (-3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Large well-done wool tapestry (100 gp).
Three In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a pastel scarf, and she perpetually has her shield ready. Her gray fur is drawn into a tight pony tail with a rose scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: From birth she was tutored by a cruel and relentless mentor. Three abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting, Justice. Bonds: Military, Mentor, Adventurer. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. 1 Masterwork Artisan’s tools.
Valanthe Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. Her hair, while still mostly red, has prominent grey streaks. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Artistic. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Justin Churchill, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his tan robe, and he perpetually has his lance ready. His silver hair is still thick. He has blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Justin hails from a village terrorized by dire rats. His childhood dream was to be a Bowyer, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: Revenge.
Ideals: Fighting, Logical, Philantrophist. Bonds: Job, Enemies. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Lewis Winthrop, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Weaver uniform. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Performer, who enjoyed hunting, Lewis was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has worked as a Weaver like his mother before him.
Motivation: A strong sense of loyalty to Halfling people.
Flaws: Shy, Antagonistic, Racist. Bonds: Job, Nature. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Kairon Silence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries scimitars. His hair is greying and his face has many wrinkles. His fierce gold eyes like to dwell on things.
Personality: Eccentric and domineering, Kairon will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a slaver, Kairon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end
Ideals: Fighting, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp. 1 Banded mail.
Yvonne Lincoln, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes are slightly larger than normal.
Personality: Abrasive and pushy, she has a hard time making friends. She is frequently practicing swordplay.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to travel the world and help people.
Motivation: Wants her loneliness to end; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Poor, Has a crush. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
