Quillathe Coulson, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet tunic with white highlights, and long black pants that bunch up around her shoes. She has slicked back chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quillathe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quillathe. Recently she has begun working with bootleggers and crooks.
Motivation: To protect her home; and seeks redemption
Ideals: Impeccable. Bonds: Adventurer, Rich, Criminal record, Guardian. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 3 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 4 (-3) | 12 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Osah Calm, Female Tiefling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a slight overbite and is overall scrawny. She wears her black hair up. Her white eyes are slightly larger than normal.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She comes from a rich western family. She struck it rich when she found rare goods in large quantities. She has dedicated herself to building a better trade route.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Great In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern woman dresses well, typically a more casual-formal manner. She keeps her black fur in a pixie cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. As long as the job gets done she does not care how it got done.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Athletic, Professionalism. Flaws: Addict, Mundane. Bonds: Attractive. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 19 (+4) | 10 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Deep green spinel (160 gp).
Shivering Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in pastel turtlenecks beneath a yellow coat with tan slacks. She carries with her a set of axes on her belt, each one with a sapphire on the hilt. Her orange fur is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is almost excessively polite to everyone, even when angry. She takes great joy in being the best Miller in town.
History: She was born the only child of a wealthy merchant. She worked as a nervous Miller and found it very stressful. She has achieved small success as a Miller.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 330 gp.
Sorath Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a green shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her long blue hair is drawn into a two foot long braid. Her gold unseeing eyes seem to look past you.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She works hard and plays hard.
History: Sorath was raised in a hard working conservative environment. A freak accident while working with her Performer mother left her crippled. She became a Scribe soon after.
Motivation: Balancing her hectic life and new Scribe responsibilities is difficult; and to be a performer again
Flaws: Disease, Mundane, Hedonist. Bonds: Job. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Nuthra Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her scarlet crest is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Nuthra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She misses her home and complains about the freezing weather, even in summer.
History: She was born several months after her father was called into army service. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. Tiger eye turquoise (10 gp).
Arnold Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern man likes to wear ponchos typically of a light violet in addition to tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Arnold studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Athletic, Gifted. Flaws: Antagonistic, Insane. Bonds: In love, Family. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 260 gp.
Ghaliver TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy white pantaloons and a blue scarf. With bright chestnut hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Slave. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Beatrice Westcott, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is white, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Barkeep, who enjoyed hunting, Beatrice was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Rich. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 gp. 2 Alchemist’s fire.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

