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NPC Generator

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Advanced [show]


Manea Belief, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear green pants and tee shirts. She is bristling with hidden weapons, mostly bastard swords and halberds. Her long chestnut hair is drawn into a two foot long braid. Her eyes are white.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with a lost civilization.

History: Gifted from a young age, Manea studied abroad. After coming to the age of reason, Manea took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption.

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Criminal record, Adventurer. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Manea Belief, Female Tiefling Sorcerer 2
Medium (5'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). 2 Tanglefoot bags.


Social Check DCs


Mardnab Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Mardnab was born with her mother's beautiful face. A freak accident while working with her Courier mother left her crippled. She then took over the family business and is one of the better Map Maker for hire.

Motivation: To end her boredom; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Mardnab Silverthread, Female Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Elven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 310 gp. White pearl (50 gp). Iolite (70 gp). 1 Silk rope.


Social Check DCs


Fibblestib Nackle, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. He keeps his long silver hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Fibblestib does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. Fibblestib was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Fibblestib Nackle, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)11 (+0) 7 (-2)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


Tricking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears professional attire. Her fur is lavender and curly. Her eyes are a pleasant blue.

Personality: Tricking wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Over the years she perfected her riding and shooting skills. After a long history of fighting, Tricking and her spouse have recently divorced.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Tricking Timber, Female Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 17 (+3)19 (+4)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Bolhild Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her scythe. Her hair is auburn and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born in the south. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the south, certain she would find work there.

Motivation: She is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Bolhild Steelfist, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 800 sp.


Social Check DCs


Bucklal High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has a long silver beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Bucklal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He inherited the family business which he has now maintained for 15 years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Bucklal High-hill, Male Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Rurik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with white stripes complete with hood. He is bristling with hidden weapons, mostly quarterstaffs and bows. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rurik took refuge in the large cave and found the beat up quarterstaff and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Philantrophist. Bonds: Criminal record, Attractive, Poor, Nature. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Rurik Rakankrak, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Smokesticks.


Social Check DCs


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is short and red. His fair skin shows little sign of his aristocratic breeding.

Personality: Windy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Attractive, Debt. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Windy Mist, Male Tabaxi Sorcerer 4
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)8 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Bloodstone (40 gp). Silver pearl (100 gp). Red garnet (100 gp). Silver pearl (100 gp). 1 Minor magic item.


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown broad hat and brown clothes. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Flaws: Impulsive, Racist. Bonds: Religious, Rich, Family. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Gerald Marston, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 14000 cp.


Social Check DCs

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