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NPC Generator

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Advanced [show]


Hatae Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She wears her hair in dreadlocks. Her eyes are green and beady.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She is a Yochlol in disguise. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Ugly, Sensitive, Insane. Bonds: Immigrant, Adventurer. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Hatae Arnuanna, Female Elf Sorcerer 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 7 (-2)10 (+0)
Skills Medicine +0, Nature +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Tim Shelly, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a brown and grey robe with the hood down. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Tim studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Bonds: Attractive, Job, Family, Enemies. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Shelly, Male Human Sorcerer 2
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 7
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 5 (-3)11 (+0) 10 (+0)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 100 gp.


Social Check DCs


Beast Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He carries a battered shortbow and tarnished spear as well. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. His amber eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Beast Of Snakes, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Jocelyn Middleton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large grey mantle and cape that has been intricately interwoven into his green robe, and a wedding ring on his left hand. His chestnut hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Poor, Nature. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Jocelyn Middleton, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. 4 Smokesticks.


Social Check DCs


Tharivol Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His white hair is knotted and matted. His fierce hazel eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. Tharivol was born on a far western forest where he grew up under the tutelage of his mother, an expert Actor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Ugly, Selfish, Disease. Bonds: Immigrant. Occupation: Actor

Voice: Stutters

Attributes [hide]

Tharivol Beitz, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp.


Social Check DCs


Damaia Fear, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is well dressed, but even with her fine clothing she looks run-down. Her brown hair is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy, self-centered, vain, and jealous.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Damaia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Damaia. She left for the south, certain she would find work there.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Immigrant, Criminal record. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Damaia Fear, Female Tiefling Sorcerer 2
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)16 (+3) 16 (+3)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 110 gp. Sard (80 gp). Golden pearl (160 gp). 1 Simple lock.


Social Check DCs


Golm Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many pastel ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his violet eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: A powerful wizard made him what he is. A freak accident while working with his Herbalist father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and gnomish compassion

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Mentor. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Golm Law, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)7 (-2) 16 (+3)5 (-3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp. 2 Acid flasks.


Social Check DCs


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Expand his business; and to reunite with his old friends

Ideals: Disciplined. Bonds: Family, Slave, Adventurer, Job. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Cockaby Wildwander, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. 1 Magnifying glass.


Social Check DCs


Greethen Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His crest is short and black. His eyes are red.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small desert village. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Tiefling people; and he's looking for his big break

Ideals: Pacifist. Flaws: Shy, Racist. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Stutters

Attributes [hide]

Greethen Skaarzborroosh, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp.


Social Check DCs

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