Gorbundus Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His brass crest is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gorbundus took refuge in the ruined castle and found the beat up bow and armor he uses now. He has achieved small success as a Bowyer.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Impulsive. Bonds: Attractive, Poor, Job, Nature. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Quespa Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. Her bronze crest is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are gold and catlike.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born into a rich family. Her first spouse was a Gardener, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: She uses money and sex appeal to get what she needs; and to reunite with her absent mother
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Rich, Family. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. Chrysoprase (60 gp). 1 Backpack.
Azza Peace, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an entirely black suit with tan socks and a vest with buckled shoes. Her long brown hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Azza will drive conversation. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Azza was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Azza's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Expand her business; and sabotage a competitor
Ideals: Extrovert. Flaws: Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Ur-Lasu Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long black beard, and similarly colored long hair. His thin eyebrows rest above his beady brown eyes.
Personality: He has always had a great fascination with Half-Orc culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ur-Lasu took refuge in the large cave and found the beat up rapier and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich, Nature. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 5000 cp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.
Purah Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in an above average manner. She has moderate length dark red hair. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is fixated on the number 40. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Flaws: Insane, Antagonistic. Bonds: Attractive, Religious. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Cairn Blame, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is smooth and relatively long. He has a dull look in his white eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his youth he was a Doctor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a stableman and was forced into it by his family
Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Job, Religious, Family. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. 1 Masterwork Common Ranged Weapon.
Arara Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This western woman typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. Her clothes are grease stained in places. Her chestnut hair, when down, is lengthy. This amber eyed westerner is not easily forgotten.
Personality: She is a Sellsword first and foremost. She believes firmly that knowledge should be universal. She also is a firm believer in the womanly ideal.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has drifted from career to career and currently works as a Sellsword.
Motivation: Sabotage a competitor.
Flaws: Impulsive. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Bucklal Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long black hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a ruthless business man, a trait he acquired from his father.
History: Bucklal was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy
Ideals: Entrepeneur, Persistence. Bonds: Rich, Criminal record, Adventurer. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Cockaby Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear blue clothing when he does not wear armor. His red hair is cut short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Disciplined, Artistic. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Sage
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Celestial, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
