Rangrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. This amber eyed easterner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Rangrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Mardred Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her grey robe and has her ceremonial dagger always slung over her shoulder. Her white hair is cut short with large spiked bangs in the front. Her eyes are violet and catlike.
Personality: Mardred speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. The war was a terrible time for her, and Mardred does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She loathes her own lifestyle.
Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Slave. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gimurt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky brown painted plate armor. He wears a deerstalker hat to cover his moderate length black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Born to a Stylist, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Joker, Persistence. Bonds: Poor, Adventurer, Religious. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Two Llamas Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in earthy colors with a brown and white handkerchief worn on her left side. Her cinnamon fur is braided into rings. Her hazel eyes lackadaisically let the world flow into them.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A true patriot, Two Llamas would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it.
Ideals: Logical. Flaws: Cynical. Bonds: Military, Rich. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
Quarethon Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a long, black cloak. His white crest is lengthy. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.
History: He was born in the west, but his parents moved at a very young age to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels threatened by others
Ideals: Persistence. Flaws: Ugly, Fearful, PTSD. Bonds: Immigrant. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. White pearl (160 gp).
Shax Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her hair is short and silver. She wears an eyepatch.
Personality: She is very quiet and rarely speaks above a whisper. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp.
Thervan Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man likes to wear tan tank tops with blue pants. His chestnut hair is long and unkept. He has a dull look in his blue eyes.
Personality: Thervan wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Thervan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thervan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thervan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Dondon Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Dondon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Dondon grew up listening to his mother's many stories. Dondon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Insane. Bonds: Attractive, Family, Adventurer, Nature. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Beast Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white fur is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.
History: He was born the only child of a wealthy merchant. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Server
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 5 (-3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 gp. Tiger eye turquoise (12 gp). Chalcedony (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!