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NPC Generator

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Advanced [show]


Nurkara Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She very much looks the part of a Weaver. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Weaver job and began her own company from there.

Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.

Ideals: Gifted, Fighting. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nurkara Lutgehr, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)17 (+3) 13 (+1)8 (-1)
Skills Arcana +5, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Cask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. Her brown fur is matted, messy, and big. Her copper eyes peer out from beneath her broad pastel hat.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her father. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many giants want her driven away

Ideals: Opinionated, Fighting. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Cask Candle, Female Tabaxi Sorcerer 2
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)6 (-2) 16 (+3)17 (+3)
Skills Athletics +1, Investigation +0
Senses Passive Perception 13
Languages
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Jet (150 gp). Citrine (20 gp).


Social Check DCs


Quick Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown cloak and cross-gartered green stockings. She has lavender fur. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is wracked by social anxiety; and she is not mentally stable, and does not behave rationally

Flaws: Addict, Secretive, Insane, Fearful. Bonds: Poor. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Quick Wing, Female Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)5 (-3) 10 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 130 gp.


Social Check DCs


Hrathy Tinley, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 6'1". She tends to wear a white poncho over her likewise colored trousers and shirt. Her golden hair is slicked back into a classic pompadour. Her brown eyes are passionate and lively.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hrathy is combative with any and all who dare try her patience in the slightest.

History: Born to a poor family in the city she treasured whatever gifts she got. Like her father and her brother before her, after school she went straight into learning to become a Doctor. She has drifted from career to career and currently works as a Doctor.

Motivation: Her religion dominates her actions; and she is unsatisfied with her job

Ideals: Athletic, Justice. Bonds: Poor, Job, Religious. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Hrathy Tinley, Female Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)7 (-2) 13 (+1)10 (+0)
Skills Arcana +0, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His white hair is cut jaggedly and amateurishly. His eyes are violet and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Family, Adventurer. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Robert Garfield, Male Human Sorcerer 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 130 gp.


Social Check DCs


Cockaby Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and he perpetually has his morningstar ready. His moppish blonde hair is in a traditional bowl cut. He has blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Bowyer and found it very stressful. He struck the Bowyer job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Persistence. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Cockaby Silverthread, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)14 (+2) 11 (+0)7 (-2)
Skills Persuasion +0, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Terran
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Jasper (30 gp). Jet (140 gp).


Social Check DCs


Art Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His broad hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Art Wind, Male Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 90 gp. 1 Antitoxin.


Social Check DCs


Eridred Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long red hair reaches down to her waist. She has hazel eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She now spends her time doing works of charity.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eridred Rakankrak, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)11 (+0) 8 (-1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 120 gp. Golden yellow topaz (600 gp). Eye agate (15 gp).


Social Check DCs


Roge Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He wears his red hair up. He wears an eyepatch.

Personality: Roge hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Herbalist business at a young age. Roge was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roge decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Roge Stoutman, Male Halfling Sorcerer 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1200 sp.


Social Check DCs

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