Aura On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She is portly but not overly obese. She has no fur. She wears a mask on her face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is able to make almost anything out of random pieces of junk.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Aura was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and revenge
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Religious, Enemies. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Millicent Staurheim, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair, when down, is lengthy. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: She feels threatened by others; and wants to open a new tavern
Ideals: Professionalism. Flaws: Addict. Bonds: Poor, Attractive. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 gp.
Two Llamas Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a pastel costume with the symbols of the four houses of cards on his torso. His fur, while still mostly cinnamon, has prominent grey streaks. This blue eyed easterner is not easily forgotten.
Personality: This man loves painting and to teach people painting more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast mountains. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Athletic, Artistic. Bonds: Rich, Nature, Immigrant. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Magnifying glass.
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His fur, while still mostly beige, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to loving parents in a slum to the west. When Shadow reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shadow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west
Ideals: Opinionated, Entrepeneur. Bonds: Poor, Attractive, Military, Enemies. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Aldous Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This western man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His clothes are grease stained in places. With bright black hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 7 years old his parents immigrated from the west. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Hedonist. Bonds: Poor, Immigrant, Job, Military. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Freshwater pearl (4 gp).
Reddlepop Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She very much looks the part of a Jeweler. She has moderate length golden hair. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.
History: Reddlepop lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and regain custody of her daughter
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Poor, Family. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 240 gp. 1 Masterwork Common Melee.
Frug Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His tied-back hair is black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When he's not drinking or sleeping the drinks off, he's doing music.
History: Frug hails from a village terrorized by drow. His childhood dream was to be a Bellfounder, but he was a colossal failure. He then took over the family business and is one of the better Mayor for hire.
Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Phann Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and brown handkerchief worn on her left side. Her silver hair is singed and shortened. Her brown eyes lackadaisically let the world flow into them.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. The war was a terrible time for her, and Phann does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in a small plains village. She went to a religious school and was inspired by the priests there in charitable deeds. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Military, Nature, Religious. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Andry Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. Her hair is chestnut and curly. She wears a mask on her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She receives visions of the future at random moments
History: Born in a small village she learned the ways of the warrior from her father. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has achieved small success as a Bather.
Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Sensitive, Racist. Bonds: Job, Slave. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
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