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NPC Generator

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Advanced [show]


Fragrant Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her small hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.

Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the west to a Fletcher, Fragrant learned a great deal about her mother's area of expertise. She worked as a nervous Fletcher and found it very stressful. She struck the Fletcher job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Slave, Job. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Fragrant Moon, Female Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 9
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 110 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Heward Compton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy brown pantaloons and a green scarf. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.

Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and he is greedy

Flaws: Antagonistic. Bonds: Religious, Rich, Family, Adventurer. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Compton, Male Human Sorcerer 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp. Silver pearl (160 gp).


Social Check DCs


Krimp Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is silver and curly. His eyes are likewise amber.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions

Bonds: Enemies, Family, Slave, Job, Religious. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Krimp Branson, Male Half-Orc Sorcerer 2
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)7 (-2) 16 (+3)6 (-2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Lezre Davenport, Female Half-Orc [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a hunchback. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Lezre was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her relatives are trying to arrange a marriage

Flaws: Ugly, Insane, Disease. Bonds: Religious, Military. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Lezre Davenport, Female Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 150 gp. Red garnet (40 gp).


Social Check DCs


Nedda Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has a large red mantle and cape that has been intricately interwoven into her grey robe. She has done her best to style her golden hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She never swears and excessively uses polite adverbs when speaking. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Engraver work with an outfit from a few towns over. Engraver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Beggar, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Nedda Goldfound, Female Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)14 (+2) 6 (-2)10 (+0)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 8
Languages Common, Halfling, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp. Peridot (30 gp).


Social Check DCs


Isabella Cooper, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears baggy violet pantaloons and a black scarf. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She would rather hide behind her crafts than deal with other people.

History: Isabella was born with her mother's beautiful face. She has had some formal poetry training, and achieved minor success. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic, Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Fisher

Voice: German accent

Attributes [hide]

Isabella Cooper, Female Half-Elf Sorcerer 2
Medium (4'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 360 gp. 2 Thunderstones.


Social Check DCs


Senteq Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His silver hair is thinning but still full. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. Senteq is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Senteq was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Attractive, Family, Religious, Has a crush, Adventurer. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Senteq Munggen, Male Gnome Sorcerer 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp. Red garnet (40 gp). Black pearl (200 gp). Pink pearl (40 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Erevan Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long violet pants that bunch up around his shoes. His hair is blonde and curly. He has several tiny aquamarine earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Cynical, Fearful. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Erevan Qualanthri, Male Elf Sorcerer 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +0, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Ignan, Aquan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 290 gp. 1 Half-Plate.


Social Check DCs


Gerald LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a yellow suit, red shirt, and brown tie. He sports a long black beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.

History: Gerald was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Attractive, Criminal record. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Gerald LaCava, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs

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