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NPC Generator

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Advanced [show]


Edge Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her longbow. She has moderate length yellow fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Flattery will make her almost putty in your hands.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Edge and her spouse have recently divorced.

Motivation: Doesn't want to be a Courier and was forced into it by her family; and regain custody of her son

Flaws: Selfish, Antagonistic. Bonds: Attractive, Family. Occupation: Courier

Voice: Scandinavian accent

Attributes [hide]

Edge Of Clay, Female Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1600 sp.


Social Check DCs


Grisha Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His long golden hair is drawn into a two foot long braid. His eyes are violet and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west; and to prove his worth to the world

Ideals: Entrepeneur, Passionate, Fighting. Flaws: Ugly, Antagonistic. Occupation: Performer

Voice: Stutters

Attributes [hide]

Grisha Huckabee, Male Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Deep green spinel (140 gp).


Social Check DCs


Alvyn Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut short. His amber eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Jeweler in town.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Fighting, Artistic. Bonds: Attractive, Family, Job. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Alvyn Gimlen, Male Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 14 (+2)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 230 gp.


Social Check DCs


Traki Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a tan and pastel handkerchief worn on his left side. His golden hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Traki grew up listening to his mother's many stories. Traki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Traki Rothenel, Male Elf Sorcerer 2
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 70 gp. 1 Climber’s kit.


Social Check DCs


Wella Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a white shirt with thin pastel vertical stripes and black pants. Her skin is also unnaturally pale. Her tied-back hair is golden. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Persistence, Optimist, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Wella Bigheart, Female Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)5 (-3) 16 (+3)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp. Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Erias Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. He has a golden handlebar mustache and slicked back golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: Erias hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Erias Rakankrak, Male Dwarf Sorcerer 4
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her fur is gray and curly. She has blue eyes and a pastel hat with a green feather.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Map Maker, who enjoyed hunting, Great was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Great took refuge in the large cave and found the beat up longsword and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Great On the Water, Female Tabaxi Sorcerer 3
Medium (4'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Solid gold idol (300 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Arannis Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear blue pants and tee shirts. His silver hair is knotted and matted. This hazel eyed easterner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He is greedy; and he's in love

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Adventurer, Has a crush. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Arannis Firahel, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 300 sp. 1 Everburning torch.


Social Check DCs


Erdan Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has silver hair. His violet eyes dart from person to person.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Carpenter in town.

History: Born to a Shipwright, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erdan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erdan. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist. Flaws: Insane. Bonds: Job, Poor, Criminal record. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Erdan Yaeldrin, Male Elf Sorcerer 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp.


Social Check DCs

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