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NPC Generator

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Advanced [show]


Gynnie Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a shortbow on her belt. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in the north to a Barrister, Gynnie learned a great deal about her father's area of expertise. She worked as a nervous Barrister and found it very stressful. She became a Barrister soon after.

Motivation: She wants revenge against brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Job. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Gynnie Littlefoot, Female Halfling Sorcerer 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 3000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is cut close to his head. His hazel eyes peer out from beneath his small brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 8 years old his parents immigrated from the north. His childhood dream was to be a Mason, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Debt. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Emerald In the Morning, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1800 sp. Rose (50 gp). Zircon (50 gp). Peridot (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Azaki Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Courier.

Motivation: To be a Locksmith again; and balancing his hectic life and new courier responsibilities is difficult

Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Azaki Lathalas, Male Elf Sorcerer 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 sp.


Social Check DCs


John Hayley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

John Hayley, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 gp.


Social Check DCs


Gomory Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and is well dressed, constantly wearing a green suit, white shirt, and black tie. Her hair, while still mostly red, has prominent grey streaks. Her face is scarred and worn.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She always tries to repair and not replace. It was this mentality that drove her into the Crown-heir business.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Gomory has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Athletic, Persistence. Flaws: Ugly, Greedy, Disease. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Gomory Nowhere, Female Tiefling Sorcerer 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Aquan, Auran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 220 gp. Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Half-Plate.


Social Check DCs


Carlin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears rags and sports a simple walking cane. Her silver hair is cut jaggedly and amateurishly. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Sold as a small child to a brothel owner, Carlin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. After a long history of fighting, Carlin and her spouse have recently divorced.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Mentor, Adventurer. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Carlin Ironhide, Female Gnome Sorcerer 2
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 180 gp. Coral (150 gp). Banded agate (5 gp).


Social Check DCs


Smoking On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket. She is physically well-built. She keeps her long orange fur kept up in a rat tail. Her yellow eyes dart from person to person.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Smoking took refuge in the old dungeon and found the beat up falchion and armor she uses now. She now spends her time doing works of charity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Criminal record. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Smoking On the Mountaintop, Female Tabaxi Sorcerer 4
Medium (4'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)13 (+1) 6 (-2)14 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 1 Minor magic item.


Social Check DCs


Smoking Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He typically wears brown cloth garments or leather armor, and his gloved hand is found clutching a hammer. His white fur is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Dyer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent father.

Flaws: Insomniac, Secretive. Bonds: Adventurer, Family, Job. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Smoking Paws, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp. Banded agate (14 gp). 4 Antitoxin.


Social Check DCs


Flask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a brown suit, red shirt, and pastel tie. Her fur is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are amber.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a pair of adventurers, Flask grew up listening to her father's many stories. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Joker. Bonds: Family, Adventurer. Occupation: Server

Voice: Squeaky

Attributes [hide]

Flask Candle, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs

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