Gunnloda Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair, while still mostly brown, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is frequently practicing swordplay.
History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Blacksmith for hire.
Motivation: She is not mentally stable, and does not behave rationally; and to be a slave trader again
Flaws: Ugly, Insane. Bonds: Military, Criminal record, Job. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. Brass mug with jade inlays (100 gp).
Juliana Dumph, Female Human [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and chestnut. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Juliana isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a criminal king-pin and mafia family Cursed with vampirism at a very young age, Juliana has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.
Motivation: A deep hatred of drow; and someone believes her a fraud
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Criminal record, Enemies. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Koeth Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in yellow turtlenecks beneath a grey coat with brown slacks. His chestnut hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.
Personality: Koeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Knight, Koeth learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Knight for hire.
Motivation: To prove his worth to the world; and expand his business
Ideals: Artistic. Flaws: PTSD, Impulsive. Bonds: Family, Job. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Greethen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He wears his white crest down. His gold eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of northern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.
Motivation: Retire the richest man in the north; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable, Entrepeneur. Bonds: Immigrant, Criminal record. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 6 (-2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Celestial
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Tourmaline (140 gp).
Anverth Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of strength around his neck, and a sai on his belt. His moppish black hair is in a traditional bowl cut. This violet eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Anverth will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Extrovert. Bonds: Adventurer, Slave. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Silver chalice with lapis lazuli gems (120 gp).
Fenriz Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses in green turtlenecks beneath a brown coat with black slacks. His whole body is exceptionally muscular. His hair is cut close to his head. His eyes are red.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Immigrant, Military, Slave, Job. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1900 sp. 1 Silk rope.
Liftrasa Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). She keeps her black hair in a flapper bob. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born into a rich family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure; and a rival would like her out of the picture
Bonds: Attractive, Criminal record, Job, Rich, In love. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Jet (80 gp). Sard (50 gp).
Akra Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. Her black crest is lengthy. Her red eyes have a joyful gleam in them most of the time.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She plays an instrument quite well.
History: Born in the east to a Courier, Akra learned a great deal about her father's area of expertise. A gifted student she started as a Shipwright, but she got bored and became a Courier. She's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Opinionated, Artistic. Bonds: Immigrant, Job, Adventurer. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 290 gp. Moonstone (40 gp). Red spinel (120 gp).
Armara Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. Her brown hair is thinning but still full. Her gold eyes have a joyful gleam in them most of the time.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Attractive, Immigrant, Nature. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 130 gp.
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