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NPC Generator

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Advanced [show]


Ekemon Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise white.

Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Impulsive. Bonds: Nature, Job, Rich. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Ekemon Enigma, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 70 gp. Lapis lazuli (15 gp). 4 Thunderstones.


Social Check DCs


Ogbur Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting black shirt and pants. He has wavy white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: Sold as a small child to a slaver, Ogbur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Slave Trader. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Ogbur Ainsworth, Male Half-Orc Sorcerer 1
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Everard Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a moderate pudge and is not very fit. His hair is golden and curly. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and an old rival family wants him found

Ideals: Justice, Entrepeneur. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Everard Branson, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)7 (-2) 11 (+0)10 (+0)
Skills History +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. White pearl (50 gp).


Social Check DCs


Ar-Karo Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His silver hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the south. Ar-Karo was born on a far southern forest where he grew up under the tutelage of his father, an expert Map Maker. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Ar-Karo Wheatley, Male Half-Orc Sorcerer 3
Medium (6'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Athletics +5, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Ethereal Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her fur is beige, silky, and of moderate length. Her eyes are green and she is always smoking a pipe.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Ethereal was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Ethereal's father didn't care for her much, and the feeling was mutual. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable; and seeks redemption

Flaws: Antagonistic. Bonds: Attractive, Rich, Slave, Nature, Criminal record. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Ethereal Of Snakes, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Lapis lazuli (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Doctor does. He sports a long black beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Elaim was left his father's suit of armor and trained in its use and care. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Job, Military. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elaim Daerdahk, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 17 (+3)7 (-2)
Skills History +3, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp.


Social Check DCs


Watson Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long brown beard, and similarly colored long hair. His gray eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, In love, Poor. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Watson Goldfound, Male Halfling Sorcerer 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Arcana +5, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 17000 cp.


Social Check DCs


Buvvie Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she typically wears blue cloth garments or leather armor. Her brown hair is braided into rings. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Buvvie hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is obsessed with a lost civilization.

History: Gifted from a young age, Buvvie studied abroad. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Artistic, Gifted, Persistence. Flaws: Addict. Bonds: Adventurer. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Buvvie Gimlen, Female Gnome Sorcerer 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 15
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 20 (+5)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1000 cp.


Social Check DCs


Salanop Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is long and unkept. She wears round tiny glasses practically rammed into her face.

Personality: Aggressive, abrasive, and angry, Salanop embodies much of what other species detest in the Gnomes. She also has developed a complete distrust of the Gardener profession.

History: She was born to loving parents in a slum to the east. Through the years after Salanop was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Salanop's mother didn't care for her much, and the feeling was mutual. She now owns her own business.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, In love, Job. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Salanop Quillsharpener, Female Gnome Sorcerer 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 300 sp.


Social Check DCs

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