Salasar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He wears his red crest up. His eyes are likewise gold.
Personality: Aggressive, abrasive, and angry, Salasar embodies much of what other species detest in the Dragonborns. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Religious, Mentor. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Auran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Percival Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and brown robe with the hood down. His golden hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wishes to resurrect an old love; and he has money and likes to spend it
Ideals: Gifted. Flaws: Insane. Bonds: Rich, Guardian, In love. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Gildmak Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in earthy colors with a white and grey handkerchief worn on his right side. His whole body is exceptionally muscular. He has a small bristly mustache and wavy brown hair. His hazel unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born the only child of a wealthy merchant. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job
Ideals: Artistic, Entrepeneur. Flaws: Disease, Shy. Bonds: Immigrant, Job. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Leaf Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. He is portly but not overly obese. His lavender fur is long and unkept. His eyes are hazel and he is always smoking a pipe.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.
History: Leaf was raised in a hard working conservative environment. Through the years after Leaf was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Leaf's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Racist, Antagonistic, Insane. Bonds: Job. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Abyssal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2 Smokesticks.
Roge Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized white coat and is in decent physical shape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. Azurite (15 gp). Chrysoprase (80 gp). Golden pearl (120 gp).
Eiravel Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He dresses like a well dressed Body Guard does, marred by teas. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady blue eyes.
Personality: Eiravel wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of drow once and for all.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp.
Adrie Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered poetry. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and she is terrified, and will act out of fear
Ideals: Joker. Flaws: Ugly, Insomniac, Fearful. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Red garnet (160 gp). 1 Silk rope.
Trym TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a red armored body suit, with a simple pastel line shooting up and back down. Her golden hair is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She does not believe in violence as a means to an end. She is a dedicated Scribe but believes her peers are too gung-ho.
History: Trym was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: She has comitted a past crime that haunts her to this day; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Pacifist. Bonds: Attractive. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. Tiger eye turquoise (16 gp).
Sindri Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears tan cloth garments or leather armor. His black hair is cut short with large spiked bangs in the front. His skin is flawless and his violet eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich southern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Justice. Bonds: Attractive, Immigrant, Rich, Religious. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Gnoll, Draconic
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Good lock.
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