Roland Burton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears his auburn hair up in a very large beehive style do. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and to unite with his brother
Bonds: Enemies, Family, Nature, Guardian, Adventurer. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Chalcedony (30 gp).
Enna Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She is physically well-built. Her blonde hair is knotted and matted. She wears an eyepatch.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Enna hails from a village terrorized by gnolls. She married young, but lost her spouse to gnolls. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Regain custody of her son; and an old rival family wants her found
Flaws: Ugly, Depressed. Bonds: Job, Family, Enemies. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
Theodoric Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. His silver hair is cut short. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC; and to clean up the streets
Flaws: Ugly, Antagonistic, Selfish. Bonds: Mentor, Slave. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. Jade (70 gp). Malachite (10 gp). Citrine (20 gp).
Thamior Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized tan coat. His black hair is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Mundane. Bonds: Religious, Job. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Amber (100 gp).
Thervan Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears blue leather gloves, a blue jacket, and tight pants. He has a small bristly mustache and wavy black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Attractive, Military. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Dagger Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely brown suit with grey socks and a vest with buckled shoes. He has styled his red fur well, parting it to the left. His eyes are yellow and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up club and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting. Bonds: Nature, Immigrant, Rich, Job. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 7 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Heather Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her silver hair. She has green eyes.
Personality: She acts crazy and hedonistic. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She's since become an addict/alcoholic.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Courier
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Tourmaline (70 gp).
Quelenna Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large yellow jacket. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a skull on it. She sports black long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She invites people to come help in her community garden.
History: A powerful wizard made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Marshal responsibilities is difficult.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Azurite (11 gp).
Naill Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he wants to get laid
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Sensitive. Bonds: Has a crush. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 110 gp.
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