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NPC Generator

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Advanced [show]


Lia Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a slight overbite and is overall scrawny. Her white hair is smooth and relatively long. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Fletcher like her father before her.

Motivation: To settle down with her crush; and balancing her hectic life and new fletcher responsibilities is difficult

Ideals: Persistence. Flaws: Cynical. Bonds: Immigrant, Job, Has a crush. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Lia Amastacia, Female Elf Sorcerer 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Kithri TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a white broad hat and white clothes, marred by teas. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a forest tribe. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Ugly, Insomniac, Impulsive. Bonds: Nature, Poor. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Kithri TellPenny, Female Halfling Sorcerer 3
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 17000 cp.


Social Check DCs


Windy Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His yellow fur is lengthy and is close to two feet long. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. Windy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich western family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Philantrophist. Bonds: Attractive, Family, Rich, Nature. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Windy Of Shadows, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


John Tenley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Selfish. Bonds: Attractive, Rich, Adventurer. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

John Tenley, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs


Ella Compton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her brown hair is still thick. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Ella will drive conversation. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Ella was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Ella Compton, Female Human Sorcerer 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Everard Livingstone, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears professional attire. His hair is brown, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Livingstone, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Athletics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. Jet (70 gp). Malachite (16 gp).


Social Check DCs


Tharivol Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He carries a battered whip and tarnished club as well. His hair is white and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Tharivol's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tharivol fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Opinionated. Flaws: Ugly. Bonds: Nature. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Tharivol Rothenel, Male Elf Sorcerer 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)13 (+1) 11 (+0)5 (-3)
Skills Insight +2, Intimidation -1
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Taklinn Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a grey suit, tan shirt, and green tie. His hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are brown and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. When Taklinn reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Taklinn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Pacifist. Flaws: Sensitive. Bonds: Military, Enemies, Criminal record. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Taklinn Broodfist, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp. 2 Thunderstones.


Social Check DCs


Nuraval Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a brown vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long auburn beard, and similarly colored long hair. His eyes are gray and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a crush on the local Engraver; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Nuraval Thrahak, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)17 (+3) 15 (+2)8 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 340 gp.


Social Check DCs

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