Ralf Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His red hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Priest mother left him crippled. He was granted arcane powers by his dying sister.
Motivation: Wants his loneliness to end; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 190 gp.
Theodoric Carlton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He usually wears his grey robe and has his nunchaku always slung over his shoulder. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp. Bloodstone (40 gp).
Caeldrim Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Animal Trainer business at a young age. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Secretive. Bonds: Attractive, Job, Slave, Enemies. Occupation: Animal Trainer
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 10 pp.
Shautha Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman wears suspenders and black workpants. Her shirt is brown, and she wears a heavy black leather apron most of the time. Her clothes are grease stained in places. She has styled her white hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has always had a great fascination with Dragonborn culture. She works hard and plays hard.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her writing dream.
Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people
Flaws: Racist, Hedonist, Disease. Bonds: Poor, Immigrant. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 5 (-3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp.
Ilde Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Locksmith uniform. She has slicked back silver hair. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She exudes charisma. She is a tour de force of persuasion. She is able to fit into much smaller and tighter spaces than normal.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ilde took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane. Bonds: Job, Attractive, Nature. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 17 (+3) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp.
Murook Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is bristling with hidden weapons, mostly longbows and shortbows. She has a long brown ponytail with little hanging trinkets. Her green eyes lackadaisically let the world flow into them.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She misses her home and complains about the freezing weather, even in summer.
History: She was born at the edge of vast plains. She went to a religious school and was inspired by the priests there in charitable deeds. Being a Bookbinder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She doesn't get along with people that don't share her tastes; and a rival would like her out of the picture
Ideals: Impeccable. Bonds: Criminal record, Immigrant, Nature, Religious. Occupation: Bookbinder
Voice: American accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Hunter Marleigh, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He has styled his black hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Poor, Military. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Halander Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. His blue unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He misses his home and complains about the freezing weather, even in summer.
History: Halander was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with lycanthropy at a very young age, Halander has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's in love; and to settle down with his crush
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3000 cp. Chalcedony (50 gp). Banded agate (14 gp). Carnelian (50 gp).
Hadarai Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man usually wears his tan robe and has his hammer always slung over his shoulder. He is muscular with a powerful set of arms. His red hair is cut jaggedly and amateurishly. His eyes are likewise hazel.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Marshal, who enjoyed hunting, Hadarai was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: His spouse's relatives view him with great suspicion; and he has a crush on the local marshal
Flaws: Cynical. Bonds: Religious, Nature, Has a crush, Family. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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