Oda Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is long and red with streaks of silver, and is pulled back with small blue clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in a small forest village. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Shy. Bonds: Adventurer, Nature, Military, Job. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp.
River Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has a slight overbite and is overall scrawny. Her brown fur is greasy and uncared for. She wears an eyepatch.
Personality: While she acts the brute, she is far gentler than she would appear. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, River is combative with any and all who dare try her patience in the slightest.
History: She was born to loving parents in a slum to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Beleth Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has dyed her greying white hair a little too much giving a sharp white color. She has gold eyes and a black hat with a green feather.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is an amazing painter.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was taken as a slave by a traveling circus and forced to perform She has drifted from career to career and currently works as a Shipwright.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted, Artistic. Flaws: Emotional. Bonds: Slave. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Virra Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She has wavy blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is happy with her job as a Tailor. She turns her eye from what people do, preferring to live and let live. She plays an instrument quite well.
History: A powerful brothel owner made her what she is. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has achieved small success as a Tailor.
Motivation: She is greedy; and she is unsatisfied with her job
Ideals: Athletic, Artistic. Bonds: Rich, Job, Mentor, Criminal record. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp. Deep green spinel (130 gp).
Althaea Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'7" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her left hand appears badly burned and disfigured. She wears her white hair up in a very large beehive style do. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Sold as a small child to a brothel owner, Althaea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for her; and money/treasure
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 sp.
Heather Sutton, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of shortbows on her belt, each one with a sapphire on the hilt. Her blonde hair is thinning but still full. Her eyes are hazel and she is always smoking a pipe.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not trust anyone and sleeps with one eye open.
History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She has drifted from career to career and currently works as a Barrister.
Motivation: Wants to open a new tavern; and balancing her hectic life and new barrister responsibilities is difficult
Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Job, Religious. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Superior lock.
Rosalind Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is matted, messy, and big. Her eyes, though not visible through her cowl, are hazel.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also has developed a complete distrust of the Dyer profession.
History: Born in the south to a Spice Merchant, Rosalind learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: Sabotage a competitor; and expand her business
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Red garnet (100 gp). 1 Masterwork Common Melee.
Bendoo Garrick, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'3". She wears a weathered and beat up set of banded mail beneath an oversized white coat, and her gloved hand is found clutching a shortbow. Her auburn hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Bendoo studied abroad. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
