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NPC Generator

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Advanced [show]


Thorpe Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His wide-brimmed hat is riddled with cuts and holes. His violet eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Thorpe Stoutman, Male Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Nature +1, Survival +3
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Ethereal Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a scimitar. His red fur, when down, is lengthy. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Animal Trainer business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ethereal took refuge in the large cave and found the beat up scimitar and armor he uses now. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Ethereal Grass, Male Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Brown-green garnet (60 gp).


Social Check DCs


Nykkan Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his green robe and has his scythe always slung over his shoulder, and a wedding ring on his right hand. His scarlet crest is still thick. He has gleaming, smiling gold eyes.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Sage profession.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He is greedy.

Flaws: Hedonist. Bonds: In love, Job, Rich, Family. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Nykkan Pfaphnyrennish, Male Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 160 gp. Silver ewer (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kilia Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt, and she perpetually has her sai ready. She wears a broad hat to hide her balding. She has gleaming, smiling brown eyes.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Many drow want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Secretive. Bonds: Enemies, Rich. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Kilia Daerdahk, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 230 gp. 1 Half-Plate.


Social Check DCs


Jebeddo Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, blue cloak. His clothes are grease stained in places. His golden hair is greasy and uncared for. His green eyes are slightly larger than normal.

Personality: Jebeddo is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. Jebeddo was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Glassblower. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Jebeddo Miggledy, Male Gnome Sorcerer 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp.


Social Check DCs


Morkral Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with feathered hat. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Morkral Goblinbane, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)6 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1100 sp.


Social Check DCs


Kali Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light green in addition to tight pants. Her hair is blue and very short. Her black eyes dart from person to person.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Kali was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She would like to get married and retire; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Entrepeneur. Flaws: Greedy, PTSD. Bonds: Job, Has a crush. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Kali Calm, Female Tiefling Sorcerer 2
Medium (4'7") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 280 gp.


Social Check DCs


Valanthe Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She wears a fancy tan dress, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her blonde hair is wavy and long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Valanthe is depressed about a lot of things. She tends to be a nihilist. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She got into the Sculptor business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now travels the world, in search of power and loot.

Motivation: She would like to get married and retire; and wants to open a new tavern

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Valanthe Goltorah, Female Elf Sorcerer 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)5 (-3) 9 (-1)10 (+0)
Skills Arcana -1, Deception +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2000 cp. 1 Chain shirt.


Social Check DCs


Fallond Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He keeps his blonde hair in a flapper bob. His eyes are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Disciplined, Fighting, Gifted. Flaws: Fearful. Bonds: Nature. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Fallond Battlehammer, Male Dwarf Sorcerer 4
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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